Feral Drive: Difference between revisions

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Created Feral Drive power
 
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<pre>
{{Basepower|name=Feral Drive|desc=...oh crap.|powertype=|target=|energy=2|charge=1500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 25 for 2 rounds.<br>100% chance of DamageBuff at magnitude 20 for 2 rounds.<br>100% chance of Haste at magnitude 20 for 2 rounds.<br>100% chance of Recharge at magnitude 20 for 2 rounds.<br>100% chance of MaxHP at magnitude -40 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 2 rounds.<br>|Upgrades=AccuracyMag by 10<br>EnergybreakMod by 2.5<br>HasteMag by 10<br>RechargeMag by 10}}[[Category:Accuracy base powers]][[Category:Damagebuff base powers]][[Category:Energybreak base powers]][[Category:Haste base powers]][[Category:Maxhp base powers]][[Category:Recharge base powers]][[Category:Toggle base power]]Toggle, Buff, Dedication[[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]]
.________________________________________________________________________.
| Item [Feral Drive                   ]  Type [                  special]|
|________________________________________________________________________|
|______________________[        Description      ]______________________|
| ...oh crap.                                                           |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Cost    [99999                                                      ] |
| Type    [Toggle, Buff                                                ] |
| Target  [Self                                                        ] |
| Energy  [1                                                          ] |
| Charge  [1500                                                       ] |
| Cooldown[2000                                                       ] |
| Accuracy[75%                                                         ] |
| Damage  [0(0 damage at level 40)                                    ] |
| Damage  [Healing                                                     ] |
| Statuses                                                              |
| \_Accuracy                    [100% chance at 25 power for 1 rounds. ] |
| \_DamageBuff                  [100% chance at 20 power for 1 rounds. ] |
| \_Charge                      [100% chance at 20 power for 1 rounds. ] |
| \_Recharge                    [100% chance at 20 power for 1 rounds. ] |
| \_DamageResist                [100% chance at -3 power for 1 rounds. ] |
| \_Defense                    [100% chance at -25 power for 1 rounds.] |
| \_MaxHP                      [100% chance at -15 power for 1 rounds.] |
| \_EnergyBreak                [100% chance at 10 power for 1 rounds. ] |
| Upgrades                                                              |
| \_AccuracyMag                [10                                    ] |
| \_ChargeMag                  [10                                    ] |
| \_DamageResistMag            [1                                    ] |
| \_EnergybreakMod              [2.5                                  ] |
| \_MaxHPMag                    [5                                    ] |
| \_RechargeMag                [10                                    ] |
|________________________________________________________________________|
</pre>
 
Inherent power granted by the [[Devourer_(dedication)|Devourer]] dedication.
 
Release your aggression!  Weakens your defenses though.
 
[[Category:Inherent Powers]]

Revision as of 11:23, 20 December 2011

Feral Drive stats
Type Target
Description ...oh crap.
Cooldown 2000 Charge time 1500
Energy 2 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 25 for 2 rounds.
100% chance of DamageBuff at magnitude 20 for 2 rounds.
100% chance of Haste at magnitude 20 for 2 rounds.
100% chance of Recharge at magnitude 20 for 2 rounds.
100% chance of MaxHP at magnitude -40 for 2 rounds.
100% chance of EnergyBreak at magnitude 10 for 2 rounds.
Training Upgrades
AccuracyMag by 10
EnergybreakMod by 2.5
HasteMag by 10
RechargeMag by 10
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Feral Drive/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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Toggle, Buff, Dedication