Difference between revisions of "Multiplayer Updates"
From Flexible Survival
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*** These cap at 60% of max level (or your current level, whichever is lower), meaning they can never count towards your highest proficiencies. | *** These cap at 60% of max level (or your current level, whichever is lower), meaning they can never count towards your highest proficiencies. | ||
** The web interface has counters on it, presumably keeping track of how many points you have left to put into proficiencies. | ** The web interface has counters on it, presumably keeping track of how many points you have left to put into proficiencies. | ||
− | ** | + | ** The price of proficiencies gained by buying more proficiency points is now based on how many proficiencies are in the game (with a base of 6) |
+ | *** So the more proficiencies there are, the less inflation per point. | ||
+ | ** Support for Comprehension proficiency added. | ||
+ | *** It will reduce your effective 'proficiency points spent', making buying more prof points cheaper! | ||
+ | ** WARNING: Purchasing prof points at this time is not suggested/recommended until professions are recalculated. | ||
+ | ** MANY more Proficiencies added. | ||
+ | *** Still advising against buying them at this time. | ||
+ | ** Socializing removed, functionality added to Negotiation and Empathy. | ||
+ | ** Proficiency Management Created, taking the place of Law and Red Tape. | ||
+ | ** Balance rolled into Acrobatics. | ||
+ | ** Proficiencies are now +provable. | ||
+ | * Professions altered to match the new system. | ||
+ | * Professions cleared from sheets and XP given | ||
+ | *** Hold onto that XP as buying new professions will be available soon. | ||
+ | ** "buy profession name" should now function properly! | ||
+ | *** WARNING DO NOT USE THE WEB PROFESSION BUYING OPTION. | ||
+ | ** Something is resetting the value of proficiencies, please stand by. | ||
+ | ** This is all in beta we'll be making a lot of changes and tweaks that might break it in the pursuit of debugging. | ||
* Sports updated to reflect it is not a combat skill. | * Sports updated to reflect it is not a combat skill. | ||
* You can now mark requests as 'Incomplete' if your question or query is not complete and it was marked completed. | * You can now mark requests as 'Incomplete' if your question or query is not complete and it was marked completed. | ||
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* @viewparse and associated commands tweaked. | * @viewparse and associated commands tweaked. | ||
** READ functions are now in WHITE, WRITE functions are now in PURPLE to assist in readability. | ** READ functions are now in WHITE, WRITE functions are now in PURPLE to assist in readability. | ||
+ | * Subscription Hiker and Subscription Survivalist added to the Elite Shop. | ||
+ | * The Training page on the website is being rebuilt as it got confused with the updates and new Proficiencies. More updates to follow. | ||
'''24th''' | '''24th''' |
Revision as of 04:23, 29 September 2013
The following is a list of updates made to the game since it entered open beta in 2011.
For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
Need up-to-the-minute updates? They're over here!
September
28th
Compiled from over 4 days of updates.
- Fat wi flag replaced with Chubby (chb).
- The in-muck chargen now includes links to the wiki and factions to allow for more informed decisions.
- Being filled now reduces heat (for females).
- Males already lose their cumcount when filling.
- Coordinated Work rebalanced to bring more in line with other buffs.
- Many more jobs added to Eureka.
- Clockwork Cat now has the feline avatar.
- The page might need to be refreshed for it to show up.
- New Form found in the Shady Keep area: Accursed Witch.
- Lion Beast form (female or herm) should now properly react with the local stat "custom/lion:sub"
- You can now (in the web settings) disable vials that you already have mastered.
- Once turned on, you will no longer be harassed with vials you have no interest in.
- XP To Cash button made more reliable, but you do have to be patient on those big orders.
- Also reformatted to cause less lag yet be easier to use.
- "help Merits - perks and flaws" now exists under "Getting Started".
- "pic" and "pick" both will work as aliases for Pickup channel.
- "link" will work as an alias for Links channel.
- New system: Proficiencies.
- These are skills that fall through the cracks of knowledge skills but may be useful to roll during roleplay scenes.
- If you have ideas for new ones, pop a request right up. They have no mechanical effect, at this time, but this is likely to change in the coming days.
- You can buy proficiencies from the web page where you spend xp on all things.
- Raising proficiencies below level 10 is now significantly cheaper in freecred.
- Cost of raising proficiencies in cash is reduced at level 30-. Further reduced and more at level 10-.
- Assault rifle now uses marksmanship.
- All powers that rely on "flurry of blows-phy" now use brawling.
- Gouging Claws now uses brawling proficiency.
- Strike now makes use of brawling skill, becoming more damaging as you become more skilled as a brawler.
- This happens at a +1% per 5 point rate.
- New Proficiencies: "Perception" and "Evasion".
- Proficiency code now gives bonuses as follows to powers/items set to use them (only strike currently), +1% per 5 points to damage and status mag.
- Sexual added to the Proficiency beta.
- Heavy Melee added to proficiency beta.
- Using the melee proficiency, meaning any heavy melee item will hit hard and any statuses it has will be enhanced by melee proficiency.
- Any power or item based on 'Armored' base talent now uses the armor proficiency.
- Increasing proficiency now USES reward tokens instead of crediting them.
- In theory, there are now caps on proficiencies.
- You can have 10% of proficiencies at 90% of the level cap, 20% at 80-90%, 20% at 70-80%, 20% at 60-70%, and no limits on the number under that.
- This isn't clarified too well. The cap is 36 at present.
- You can have 10% of proficiencies at 90% of the level cap, 20% at 80-90%, 20% at 70-80%, 20% at 60-70%, and no limits on the number under that.
- Some proficiencies are now set as 'combat' proficiencies.
- These cap at 60% of max level (or your current level, whichever is lower), meaning they can never count towards your highest proficiencies.
- The web interface has counters on it, presumably keeping track of how many points you have left to put into proficiencies.
- The price of proficiencies gained by buying more proficiency points is now based on how many proficiencies are in the game (with a base of 6)
- So the more proficiencies there are, the less inflation per point.
- Support for Comprehension proficiency added.
- It will reduce your effective 'proficiency points spent', making buying more prof points cheaper!
- WARNING: Purchasing prof points at this time is not suggested/recommended until professions are recalculated.
- MANY more Proficiencies added.
- Still advising against buying them at this time.
- Socializing removed, functionality added to Negotiation and Empathy.
- Proficiency Management Created, taking the place of Law and Red Tape.
- Balance rolled into Acrobatics.
- Proficiencies are now +provable.
- Professions altered to match the new system.
- Professions cleared from sheets and XP given
- Hold onto that XP as buying new professions will be available soon.
- "buy profession name" should now function properly!
- WARNING DO NOT USE THE WEB PROFESSION BUYING OPTION.
- Something is resetting the value of proficiencies, please stand by.
- This is all in beta we'll be making a lot of changes and tweaks that might break it in the pursuit of debugging.
- Sports updated to reflect it is not a combat skill.
- You can now mark requests as 'Incomplete' if your question or query is not complete and it was marked completed.
- Bugs fixed in the new Incomplete status for requests.
- You can now +roll mutant powers and special talents, using its rating (times 10) as your score.
- Fixed some rewards/level of jobs.
- Portable Flamethrower change to Energy Damage dot instead of repeat attack.
- By popular request, All +reward vials are now level 15.
- Due to player actions, Fox Taur may now be seen walking around New Dawn!
- +prove modified and unlocked.
- Nanomagic can now be +proved.
- +groin/real Will now show the non Modest Appearance versions of all your gender bits.
- You can now +prove high octane and powers.
- New pregnancy messages for those who carry eggs have been added.
- New research added: Alternate Energy
- @viewparse and associated commands tweaked.
- READ functions are now in WHITE, WRITE functions are now in PURPLE to assist in readability.
- Subscription Hiker and Subscription Survivalist added to the Elite Shop.
- The Training page on the website is being rebuilt as it got confused with the updates and new Proficiencies. More updates to follow.
24th
- The "people" who run the Strange Holes in the Cow Barn have been fixed.
- People who have visited them before and waited the correct amount of time will be able to visit them again.
- More bugfixing in avatar color purchasing.
- Fix to Harbinger Lynx 3rd party victory message.
- The droprange and +droprange commands have been reworked and revised for more protection.
- Pregnancies that are conceived from this moment on will be 15% shorter due to mako pool.
- Small change to Tears of Life to bring more inline with Chock Milk and Group Hug.
- Server upgrades were conducted.
- This included various software and firmware upgrades.
- Server RAM capacity ihas been doubled.
- A complete system diagnostic was performed.
- Finally the cleaning and changing of filters was performed (presumably on the physical case).
- Web should be working correctly again.
- Characters who haven't set their account yet (in chargen) will no longer be pestered over and over to agree to the ToS.
- Improved support in JSON library for nested arrays.
23rd
- Fixed processing of powers that have a nulled out status in them.
- The recipe Computerized was unfortunately bugged.
- Please make a +request if you have bought it, and when the request is answered, provide the bugged version for a working one.
- New Form added to Kaiju Island: Tentacular Titan.
- Hope you like a long swim! (Or have a Kaiju friend)
- Slight clarification given to Dusk Dragon's +rpinfo to reinforce its meaning and remove potential connotations running amuck.
- When using a vial or funnel, it warns you if you/the target has TotalChangeImmunity status or Ultimate Infection Resistance.
- Broken exits at the Strip Mall fixed.
- Minor tweaks to Outside Fairhaven.
- Obvious Exits in the description are now marked in white, broken exits have been repaired, and grammatical errors have been fixed.
- "Help equipment" now gives some practical info on various commands.
- A huge amount of unlinked exits have been removed.
- 'farskunking' changed to 'farskunk'. 'farmarp' is now correctly supported.
- You can now purchase single dyes with freecred in the same easy fashion as you could with mako.
- In the avatar editor, just select a color you don't own in the slot you want it, and click the freecred button it displays.
- Now you own that dye color/slot, no mako involved!
- Dye owners, we did not forget you!
- If someone buys a dye with cash, you get royalties on the cash, in cash, not taxed by daily energy levels.
- In the avatar editor, just select a color you don't own in the slot you want it, and click the freecred button it displays.
- Bug fixed in purchasing of dyes for single slots (cash or premium).
20th
- Fixed an infinite loop in the Beach Bum dialogue.
- Error in the Wax Museum Quest fixed!
- You should be able to get Hugo to recognize you got all the necessary items.
- Broken string parsing in Bozeman University has been fixed.
- Ultimate powers will now list as such during combat.
- New Monster Arc Demon now available in Wax Museum - Afterlife area.
- +census nanomagic now highlights base nanomagics.
18th
- The Cow Girl social action job rolls are now influenced by the breast size stat.
- Having a lot of breasts gives a fixed bonus to the roll.
- Remember that if you have Chock Milk power, you have a special action as well.
- New NPC added to New Dawn - Professor Kale.
- Expansion pending.
- Kitsune wiki-page tweaked to give more info about the different settings for the form.
- Fixed and reformatted some old talkscript in New Dawn.
- Many NPCs also do not smell like neuters anymore.
- Removed dead statuses on Zephyr and RSX NPCs.
- Said NPC's names should no longer be highlighted.
- Seeker of Puzzles now has a Template form added to replace their normal skin: Zoot Suit.
- Devil form does have a Variable penis type.
- It can be changed by the local variable Devil/Dick on yourself.
- Default is still horse-flared. Try different values to find new shapes.
- It can be changed by the local variable Devil/Dick on yourself.
- The beachfront has been rewritten.
- Resolved an issue that was causing +sheet to malfunction in a strange way.
- It seems someone has been putting some Strange Holes in the stalls at the Cow Barn in Eureka.
- Maybe they should be 'check'ed out,
- ULTIMATE power upgrades are now possible.
- This is a bugfix.
- Non-street exits in Eureka now accept cardinal directions.
- Lots of broken string parsing fixed in the process.
16th
- New bounty system enabled.
- Different critters in different zones will be called for culling and you get extra cash for doing so, and a reward token(once per day).
- All future bounties will give more currencies.
- Three new merits, Big Boned, Large Tendencies and Overblown, for those who insist on going big or going home.
- If you need some perks nuked to make room for the new size perks, submit a request, mako free!
- They will be done free of charge until next Saturday.
- New system for FS lore added.
- Check out the Whiteboards in the Zephyr and RSX triages, or the Chalkboard in New Dawn, to get started.
- Powers can now be epiced to ULTIMATE power (an extra upgrade that cannot be something already upgraded).
- They require 6 boss vials of the right type, an amount of tokens, Freecred and XP!"
- Feathery Hide has more upgrade options now.
- New Area Added: The final section of the Wax Museum, the Afterlife Exhibit, is up and ready.
- This is a TOUGH area. If you thought the Apocalypse area was hard, this is harder.
- Level for area ranges from 65-72 for the mobs.
- Mobs include: Bronze Imp, Soul (Crude Drawing), Chubby Cherub, Seraphim, and the hardest: Devil.
- Warning, warning, this area will kick most solos' butts. Have at it!
- New avatar colors, tanned and light tan!
- New racerbuck item, silver plated supply crate.
- Reward token removed from racer buck catalog.
- New Recipe Modifier avalible for Racer Bucks! Computerized.
- Due to potential exploits, Computerized changed to static energy penalty for scaling charge reduction.
- More changes as it gets more evaluations.
15th
- Small Felinoid supports Color Chooser now.
- Fixed a string parsing error in the Slinking Ferret skin transform.
- Having a Color Chooser should no longer make editplayer cry in the corner.
- +census job now displays job levels.
- New flaw, Inverted, causes the size of your infection to flip around, so small forms are large for you and large forms are small.
- Updated the web page on Promethean Nanites for clarity.
- RPinfo for Talakai updated to be much more clear.
14th
- At long last The Puzzler has made himself more known to all willing to seek him out!
- The Seeker of Puzzles dedication has been added to grid, form pending.
- Talakai supports Arm Divider now.
- Bunny Boy supports Color Chooser now.
- Enabled web-combat 'overclicking' detector again.
- If you refresh the web combat page faster than once a minute you may get a temp ban (from web combat).
- CritHPBuffer will now work again.
13th
- Getting a talk script approved earns you mako now.
- New Staff-created Monster added to the Shady Keep area: Spectral.
- Passive abilities will not work in an AoE fashion unless in combat.
- Updated the staging area (National Guard Airfield) with better grammar and clearer phrasing.
- New players (not characters) to the muck will find their income not affected as much, negatively, by cred energy.
- Powers, items, etc, can no longer be forced to target people who are ooc, jdg, idl or wiz status.
- You now cannot use or be forced to use a power if you are ooc, idl, wiz or jdg.
- Refreshing the page too many times within a minute will now give you a 1hr web combat timeout.
- Please click responsibly.
- Note: You should never get this just by clicking the site.
- That was in regards to web combat refreshing.
- Please click responsibly.
- Web combat bans reset. Exception added for mobile webkit-based browsers.
- Fixed a typo in the Medkit description.
- Cat Girl now supports the color chooser.
- Requisition Clerks in Zephyr and RSX, as well as Doctor Ed in New Dawn have been rewritten.
- They should now explain the basic equipment and combat commands more clearly.
- New Monster located in the Creepy Forest: Vespikitty.
10th
This list is compiled from the last 5 days of updates.
- To reduce load, the system will no longer permit multiple connections to a single web battle.
- Tarragon and Behemoth victory and defeat messages altered slightly to fit theme.
- "Help string parsing/flags" tweaked to reflect the recent changes.
- New public chat channel "links" has been added. Please use this if you wish to share off-topic links with the public.
- Median level of money generation altered. Those who have not accumulated 5,000 for the day are ignored(but will continue to accrue to the next day, where they may count).
- You can now spend 100k xp on money at a time on the page.
- Quake in fear, there is now a function that can strip buffs from things.
- New status, Buffclear, works like Debuffclear, but, you know, buffs.
- Buffclear will now ignore statuses with a duration greater than 100, to avoid terminating statuses that are not meant to ever go away.
- Expect more challenge from high rank monsters, especially hard and final bosses.
- Editor's personal thought: End-game mobs may be using Buffclear to combat players more effectively.
- You now have more hitpoints(yay), but so do the bad guys(boo).
- MaxHP status is now soft capped at two points, and has a hard cap.
- Stretchy modified with lower AoEMag to assist in game balance.
- Bug with craftmod selective trade item fixed
- The Panther Taur description and scenes have been polished.
- Tanuki updated with polished transform messages and part descriptions.
- Player size now has 2 soft caps and a hard cap(20).
- Those who are actively Kaiju ignore the hard cap (but still experience soft caps).
- Due to size restrictions, monsters/npcs can now be created that are larger than we are comfortable PCs being without exploding things.
- How Kaiju interacts with new caps altered.
- Quetzalcoatl now follows Kaiju size logic.
- +groin updated for better terminology.
- +glance terminology updated for clarity.
- Monster editor edited in several places for clarity.
- Players now have 15 minutes after connecting to agree to the latest terms of service before you will be automatically disconnected.
- The Puzzler seems oddly pleased about... something.
- Whatever it is, he's giving out mildly larger prizes and grinning all the wider lately.
- Wireling added to the Shady Keep area.
- Half-Dragon Stripper (Busty Dragoness partial mutation) added to Wastelands. Grinders, enjoy.
- Ha-HAH! Sexy Dragoness parts. My bad. (???)
5th
- Minor exit tweaks.
- Unnecessary [O] Out exits changes to the appropriate cardinal directions.
- Most uses of [O]ut changed to [O] Out to be more in line with other directions.
- Fixed an exploit in the Bottle Quest that allowed infinite freecred generation.
- Fixed a bug that could cause web battles to run out of control if the battle ended but the player never refreshes/moves to a different page.
- Web battles will now notify you if your battle times out before you finish making your move and will cease all further execution until you start the next battle.
- Fixed legacy look traps at the Red Court.
- They now support basic partial matching and are highlighted in yellow.
4th
- Using the vial machine will now set the level of the vial produced to be the minimum level for the lowest area it spawns in.
- If no area is found it will be set to max level.
- A new mob is on the grid: Clockwork Cat. You'll find it in the Toy Factory.
- Clockwork Cat defeat now shows up.
- Removed cases of partially highlighted commands in Zephyr, RSX, and New Dawn.
- Instead of seeing 'trained' you will see 'train', for example.
- New Dawn perk room now matches the compact, neater visual style of those in Zephyr and RSX.
- Perk rooms further updated.
- The 'Commands' section has been made more clear, concise, and helpful.
- Emotional Aura Nanomagic updated to reflect what it considers an emotion that is projectable.
3rd
- Shield drones now get a modified rest ability.
- Leaking Craftmod available in the Elite Shop.
- When using the shift or associated commands, the form you try to shift to will now accept partial matching based off forms you have mastered.
- If you have not mastered any forms, partial matching will not work.
- Bastet Disciple's dedication immunity to horny/heat messages has been fixed.
+pj #pvp Option added to allow judges to use PVP modes within private (temporary) rooms.
- You must be Judge Level 4 or higher to use this new option.
- Shifting to a form will now attempt to match a specific form first, rather than the biggest partial match.
- Further, it will also try and then match things from the start of an infection, before resorting to full partial matching.
1st
- Say-color option in editplayer should now function correctly.
- When using the talk script editor on the web, Goto and Mprompt(?) will no longer filter out string parsing.
- Rudimentary PVP combat should now work.
- Messages tell you what kind of PVP is in an area now pop up when you enter.
- Being defeated in a PVP area will not give you wounds (but respawning still will)
- Fixed broken string parsing on the path from New Dawn to Fairhaven.
- Broken string parsing fixed in the Latex Toy Factory room descriptions.
- Several broken exits removed/repaired, as well.
- Added the ability to set a 'forced mentor' on a room that will make sure people are of a similar level (mentored up or down)
- Being the same faction as someone confused no longer stops their confused attacks from hitting you.
- Fixed lots of broken string parsing at the Daughter Dealership.
- Fixed a bug where a player could enter an infinite loop when talking to Nephthys at the Daughter Dealership without enough freecreds.
- Pets can no longer infect or be infected by dots.
- Modification recipe removed from the game.
August
30th
- The Modest perks (Cock, Vagina and Appearance) have been updated to properly reflect the fact that reality has clearly always referred to relative sizes.
- Using the sexual stabilizer now sets a permanent stat, rather than a status, which remains until toggled back off.
- Tail Divider support has been added to the Fox Taur form.
- Animated Latex Skin Dedication finally grounded on the grid.
- For balance reasons, AoEmod buff has been removed from Gradual Latexification.
- Fixed bug in acct_any2aid function that caused a crash when ambiguous player name strings are entered.
- New flag added: Flared. For all your equine needs!
- Small fixes to South Fairhaven.
- First, fixed several ancient roomdesc stat checks with broken string parsing.
- Second, fixed over 8 misspelled exits.
- And finally, cleared up some misleading directions.
- Many Equine forms now have the new 'Flared' flag implemented for use in string parsing.
- Minor bug in womb room exiting fixed.
- Another bug with +womb rooms fixed (not certain if related to the above).
- New Monster placed in the Sweaty Jungle area! Roseander.
- Plant-fond form-hunters, get ready and go get it!
- Fixed major bug in how regen (status) gains aggro.
- Added "TINTIN++" to list of supported clients for which 256-color mode will be automatically enabled.
- Say-color option in editplayer should now function correctly.
27th
- The way energy interacts with RP gained money has been made less coarse.
- Rolling out new gear mutex code.
- If you get any errors or such pertaining to using items or that have 'lib mutex' in them, please make a request
- Anubis Servant boss vial added to elite store.
- Yesterday's "Cred Earned" statistic will now be displayed by +account/+register.
- Only if the value is above zero. May take a day or two to update in the database.
- Offline players in your womb will now affect your haste/pregnant statuses.
- InGame web fights should now, once again, work.
- AND they will now tell you, properly, when a fight has ended!
- Game-mail to email is working again.
- If you have not disabled the feature, any +mail you receive while offline will be sent to your active email address.
- Email system should now honor all opt-out requests.
- Lots of broken or unfinished look traps removed from Zephyr.
- All of the ones shown should be finished products.
- Horny messages should disable if your fertile status is negative.
23rd
- Updated how web combat is cleaned up.
- Players should be given much more chance to revive and should see less 'battle ended unexpectedly' from in-game web combats.
- Stat checks in Fairhaven made more 'contextual' and less 'gamey'.
- While still obvious when reading through a room description, they should no longer fire History 2/1: or the like.
- Several small knowledge stat checks added in the process.
- Searching in areas where there are offline players should be a little more reliable.
- Modification to the inventory mutex system should result in less hiccups.
- The way energy interacts with RP gained money has been made less coarse.
21st
- Rod's Old Truck Quest should now correctly mention to mentor to level 17 if you are too high level for the final fight.
- Feral mode training, Rod Trained, added to the wiki! More additions to follow.
- Alpha Feral Training added to the wiki.
- Feral Training Nurturer added to the Wiki.
- Help Mentor has received a touch-up.
- Sweaty Jungle tweaked for improved grammar.
- The Highway has been updated for ease of navigation.
- Room titles are now distinct and reflect their respective areas.
- Ember Matriarch works properly now.
- Now you can go back for more fun with hir after you complete the quest.
- Death Valley and all related NPCs have been rewritten. This is part of ongoing work to improve older zones.
- The Circus in Fairhaven has been rewritten.
- This is part of ongoing work to improve older zones.
- Latex Factory Showroom NPCs updated with fixed string parsing, spacing, and format.
- Sexually Stable merit updated to avoid future confusion.
- Wet Bitch now also connected to the grid via normal travel.
- Bozeman University available on web.
18th
- @viewparse and connected functions now support time-statements. Also [area].
- Remaining use cases of Zephyr Inc. and Zephyr Incorporated standardized to Zephyr Inc, to minimize confusion.
- New Staff Monster added to Shady Keep area: Kage Fiend.
- New Research Available.
- RP items added to nanite shielding requirements.
- Bonuses given to a pet as a result of adding modifiers to it when crafting, will now be adjusted by the rank of the pet.
- New Monster added to The King Stables! Ahkal Teke is now available there.
- New Player Monster added to Shady Keep area: Wild Cannibal
- New Area: Sweaty Jungle now exists in Fairhaven (North of the River).
- New monsters added: Ribbed Frog, Swamp Stalker, Anery Stripe Cornsnake, and Staff-made African Rock Python. Woo, leezards!
17th
- Staff may now use the hunting territory item to destroy it and gain 10 mako.
- Staffers now get 50 for a hunting territory.
- Medusa Dedication is now available on-grid.
- Petrifying Gaze inflicts RechargeDebuff instead of ChargeDebuff, since ChargeDebuff is no longer in use and replaced by HasteDebuff.
- Shady Keep area now added in Woodfield. Level 57-63. Current mobs include the staff-made Bogart Knight and the player-made Fire Sprite.
- Solar Dragon now has an avatar all its own.
- Corporate Cougar now has flags.
- Area in and around Zephyr polished again.
- Non-existing look traps are no longer mentioned, or have the proper placeholder.
- Stat-checks are better integrated with a character's perception of the environment.
- Numerous cases of past-tense phrasing changed to present-tense.
- And, of course, the area has been spell-checked.
- Fixed display error in energy amount in sa list.
- Players will be less likely to be set idle if they are partaking in combat.
- Updated Unrelenting Suckle.
13th
- New area added to the Woodfield Sewers.
- Woodfield City Sewers and the Underground Tunnel polished. Better grammar, looktraps, and more.
- Friend-locks and enemy-locks have been tweaked to more reliably inform those with editing-permissions about the +lock command.
- New premium accessory, an assault rifle, available for 1 mako for all characters forever.
- New, free, avatar accessory, a baseball cap!
- The RSX Square in Woodfield has been rewritten for legibility. Navigation should now be easier.
- All dangerous areas in Woodfield are now clearly marked as such at their respective entrances.
- New section of Woodfield Sewer is now actually accessible.
- New Form added to Rolling Hills: Mootaur.
- Fairhaven Zoo rewritten. More to come in the near future.
12th
- Result for Packmind Research added, new item for sale in [RSX Solutions]: Operative Floor, Basement.
- The new item is called the Radio Static Device. Functions as a low powered Static Broadcaster (See and compare to Anti Nanomagic)"
- New Modifier: Windup.
- Makes an item take an exact amount of time longer to use. The trade-off is that the item uses significantly less energy.
- Available in the Token Store.
- Modifiers that reduce something by a percentage now have two soft caps and a hard cap(-80%).
- Negative recipe modifiers are now, after some debugging, capping at 75%, then again at 40%, with a final, hard, cap at 20%.
- Long-term idle player purge performed.
- If/when a status ends up with 0 mag or duration due to upgrades, it will not abort all other statuses from being applied after that one.
- Charm and "insta-kill" type powers can now work in web combat.
- However they will give no charmed pet and no talk script associated with them will run.
- Charm and "instant kill" type powers now can generate battle clear messages.
- Fixed broken string parsing at the NeoGAMES Lab in Woodfield.
- New NPC added to RSX Promethean Studies lab: Albert Stross.
- He has a hidden quest associated with him. Expansion pending.
11th
- Woodfield General Hospital updated with better grammar, fixed string parsing, and more details to look at. Big ups to Osiris for helping out.
- Refunded mako for Ejaculating Limbs mpool. The same functionality will work with the Rainmaker item.
- @viewparse and related commands revamped behind the scenes. Also more error-checking added.
- Rainmaker item added to token store.
- When two females have sex, if both have rainmakers (without being renamed) they will both get filled!
- Fixed bugs in talk script editor (and a few other web apps).
- Level 2 and 3 actions for Librarian added.
- All the references of a removed critter removed from the mission Road to a Cure.
- Vibrator recipe's cost and ingredient adjusted a bit.
- +request/rename option added.
- Toys in latex factory updated to use new filled code.
- Feral Dragon now has its own avatar!
- +census amounts for money should be more accurate in theory.
- +census values for cash well and truly fixed.
8th
- Lustful Pheromones upgraded to be a real power.
- Fixed a couple interactions with Zephyr Coffee Lounge NPCs. WIP
- Rod Trained feral mode mutants now reduce the upkeep of their overall equipment by 1 per level!
- If you're level 20, and have 30 upkeep worth of stuff, it becomes 10 upkeep worth of stuff.
- Extra Filling and Well Filled perks are now available
- When using the fuck command, a confirmation asking if you want to proceed is now always given.
- Warning! Many mutant powers will now cover you in goop/fill you, as per their descriptions!
- Were Arachnid added.
- @viewparse updated to account for extra parsing, both new and old.
- High freecred social actions given two soft caps in terms of freecred reward.
- Social action freecred cap is now influenced by the energy required.
- An action that takes 5 patrol points softcaps 5 times higher than an action that only requires 1.
5th
- Misplaced upgrade for energydamage on Costume Slip removed.
- Bug in party mentoring code fixed.
- When the judge who turns off OOC chat in a room leaves, the chat is automagically enabled again.
- Coyote who are not currently coyote will now show <Coyote> when TFing people.
- Typing +mako will now list your mako to two decimal places.
4th
- Hero points should no longer refresh randomly.
- XP rewards while fighting should no longer be a bajillion digits precise.
- Recipes available in the premium store now shown if known or not when viewed via web.
- A lot of fresh answers posted to the ask page, http://ask.flexiblesurvival.com.
- Help supporter updated.
- Fixed a progression error in the Ember Matriarch questline. Playtesting encouraged!
- Help Botting updated to show exactly what is meant by 'play the game when you're not there.'
- Sci is now usable as a command for the science channel.
- Auc now works for Auction channel.
- All future combat engergizers purchased are non-tradeable.
- Pets can now accept the new fuck commands.
- When leaving a party as the leader, reassigning the leader of a party, kicking yourself from a party as leader OR when the leader drops offline, combat should no longer go haywire in that room.
- Demon Lunar Touched added.
- Badger avatar created and applied, if you can think of related species that would benefit from using that avatar, pop up a request.
- Oral, anal and breast sex request messages now a little more ambiguous, in case a female is asking a male for such.
- The next winner of +lotto gets a dedication.
- The dedication will be publicly available, but you get to design it!
- So run, do not walk, to +lotto and grab up some tickets!
- People with a Color Chooser can now set their colors with editplayer.
- Lotto 'splosion fixed.