Difference between revisions of "Tintin"
Line 57: | Line 57: | ||
#send stats; | #send stats; | ||
− | #highlight { | + | #highlight {YOURNAME} {red}; |
#act {Type +reward now!} {+reward}; | #act {Type +reward now!} {+reward}; | ||
#act {(You sense a new message at OOC - %1 by Avatar: +REWARD)} {+reward}; | #act {(You sense a new message at OOC - %1 by Avatar: +REWARD)} {+reward}; | ||
− | |||
− | |||
− | |||
#act {^<///////} {#if {"$boton" == "1"} {#send {+prove/silent hp}}}; | #act {^<///////} {#if {"$boton" == "1"} {#send {+prove/silent hp}}}; | ||
− | #act {<*Official/Silent*> | + | #act {<*Official/Silent*> YOURNAME proves that they possess a stat named hp with a value of %36.} {#var hpnow %36; #if {"$boton" == "1"} {@fight{}}}; |
#act {Health: %20 -> %26/%27} {#var hpnow %26; #var hpmax %27; #if {"$boton" == "1"} {@fight{}}}; | #act {Health: %20 -> %26/%27} {#var hpnow %26; #var hpmax %27; #if {"$boton" == "1"} {@fight{}}}; | ||
#act {<InGame> The fight is over} {#if {"$boton" == "1"} {search web}}; | #act {<InGame> The fight is over} {#if {"$boton" == "1"} {search web}}; | ||
#act {<InGame> You ran into a puzzle} {#if {"$boton" == "1"} {search web}}; | #act {<InGame> You ran into a puzzle} {#if {"$boton" == "1"} {search web}}; | ||
#act {<InGame> Your battle ended unexpectedly!} {#if {"$boton" == "1"} {search web}}; | #act {<InGame> Your battle ended unexpectedly!} {#if {"$boton" == "1"} {search web}}; | ||
− | #act { | + | #act {YOURNAME is ambushed!} {#send target 1.}; |
#act {You are holding as much XP as you can} {#send botmode off}; | #act {You are holding as much XP as you can} {#send botmode off}; | ||
#act {<InGame> You are out of patrol points.} {#send botmode off}; | #act {<InGame> You are out of patrol points.} {#send botmode off}; |
Revision as of 05:56, 24 January 2013
For anyone who wishes to use TinTin++ here are a few handy Flexible Survival scripts which you can use (or cut and paste out of). This probably isn't the ideal way to go about this and, frankly, I find the scripting language in TinTin++ to be pretty obtuse but it's a good client otherwise.
The commands that follow should be copied into their own files in a folder of your choosing. Strictly speaking you could copy everything into one text file but I like keeping things seperate for experimenting. My scripts are in a folder called tt in my home directory. You can start them with TinTin++ from the command line using:
tt++ tt/start
Generic connection script, note that this is linux based so the log file location needs to be changed if you're using WinTin in linux I save it with the name 'start':
#session fs flexiblesurvival.com 2000 #split #log {overwrite} {/home/user/tt/log} #nop insert your own login details #send connect username password #nop seems to fix minor formatting issue #config {packet patch} {0.5} #nop Prevent the session from timing out #nop some other timed events can be added here too #TICKER {keepalive} {#cr} {300.00} #TICKER {timestamp} {time} {120} #nop you can read in other script files #read tt/scripts #nop this prints out the time, the delay above calls it every two minutes #nop handy to remind you it's 4am and you should probably sleep. #alias {time} { #format line {%c%t} {light green} {%T}; #showme {$line} }
Here's the main script - note the extra, unused variables and scope for expansion. I saved mine with the name 'scripts'.
#config {packet patch} {0.5}; #var boton 0; #event {RECEIVED LINE} { #act {^[Public] %*$} {#line logverbatim {tt/publog.tmp} {%0}}; #act {^[The Red Court] %*$} {#line logverbatim {tt/publog.tmp} {%0}}; #act {^[Newbie] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^<OOC> %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Science] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Lfg] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Auction] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Bile] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Rp] %*$} {#line log {tt/publog.tmp} {%0}}; }; #send stats; #highlight {YOURNAME} {red}; #act {Type +reward now!} {+reward}; #act {(You sense a new message at OOC - %1 by Avatar: +REWARD)} {+reward}; #act {^<///////} {#if {"$boton" == "1"} {#send {+prove/silent hp}}}; #act {<*Official/Silent*> YOURNAME proves that they possess a stat named hp with a value of %36.} {#var hpnow %36; #if {"$boton" == "1"} {@fight{}}}; #act {Health: %20 -> %26/%27} {#var hpnow %26; #var hpmax %27; #if {"$boton" == "1"} {@fight{}}}; #act {<InGame> The fight is over} {#if {"$boton" == "1"} {search web}}; #act {<InGame> You ran into a puzzle} {#if {"$boton" == "1"} {search web}}; #act {<InGame> Your battle ended unexpectedly!} {#if {"$boton" == "1"} {search web}}; #act {YOURNAME is ambushed!} {#send target 1.}; #act {You are holding as much XP as you can} {#send botmode off}; #act {<InGame> You are out of patrol points.} {#send botmode off}; #act {^<Botmode> Your bot mode is now enabled} {#var boton 1} #act {^<Botmode> Your bot mode is now disabled} {#var boton 0} #act {HP[%6/%7 %21]} {#var hpnow %6; #var hpmax %7} #act {XP [ %8]Freecred[ %9]} {#var xp %8; #var freecred [%9]} #act {Energy[ %10/ %11 %21]} {#var ennow %10; #var enmax %11} #act {Level[ %12] XP to Level[ %13]Mako [ %14] Tokens[ %15]} {#var lvl %12; #var xpneeded %13; #var mako %14; #var tokens %15} #act {Hero [ %16] Resources [%17]} {#var heropts %16; #var resources %17} #function {battle} { #send {search web} } #function {fight} { #if {"$boton" == "1"} { #if {"$hpnow" >= "$hpmax"} { #showme OK! NEXT BATTLE!; #send {search} }; #else { #delay {20} {#send {+prove/silent hp}} }; #nop; } #nop; }
I hope this is useful, if you do like it and use it you can compensate me with hugs! ^_^
Anden :3