Difference between revisions of "Tintin"
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Here's the main script - note the extra, unused variables and scope for expansion. I saved mine with the name 'scripts'. | Here's the main script - note the extra, unused variables and scope for expansion. I saved mine with the name 'scripts'. | ||
<pre> | <pre> | ||
− | # | + | #config {packet patch} {0.5}; |
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− | # | + | #var boton 0; |
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− | # | + | #event {RECEIVED LINE} |
− | #act { | + | { |
− | #act { | + | #act {^[Public] %*$} {#line logverbatim {tt/publog.tmp} {%0}}; |
− | #act { | + | #act {^[The Red Court] %*$} {#line logverbatim {tt/publog.tmp} {%0}}; |
− | #act { | + | #act {^[Newbie] %*$} {#line log {tt/publog.tmp} {%0}}; |
− | #act { | + | #act {^<OOC> %*$} {#line log {tt/publog.tmp} {%0}}; |
+ | #act {^[Science] %*$} {#line log {tt/publog.tmp} {%0}}; | ||
+ | #act {^[Lfg] %*$} {#line log {tt/publog.tmp} {%0}}; | ||
+ | #act {^[Auction] %*$} {#line log {tt/publog.tmp} {%0}}; | ||
+ | #act {^[Bile] %*$} {#line log {tt/publog.tmp} {%0}}; | ||
+ | #act {^[Rp] %*$} {#line log {tt/publog.tmp} {%0}}; | ||
+ | }; | ||
+ | |||
+ | #send stats; | ||
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+ | #highlight {Anden} {red}; | ||
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− | + | #act {Type +reward now!} {+reward}; | |
− | + | #act {(You sense a new message at OOC - %1 by Avatar: +REWARD)} {+reward}; | |
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− | + | #act {^<Fuck> %5 wants to fuck you. Type fuck %5 to agree.} {#showme The bell rings!; #send {fuck %5}}; | |
− | #act {Type | ||
− | # | ||
− | + | #act {^<///////} {#if {"$boton" == "1"} {#send {+prove/silent hp}}}; | |
− | + | #act {<*Official/Silent*> Anden proves that they possess a stat named hp with a value of %36.} {#var hpnow %36; #if {"$boton" == "1"} {@fight{}}}; | |
− | + | #act {Health: %20 -> %26/%27} {#var hpnow %26; #var hpmax %27; #if {"$boton" == "1"} {@fight{}}}; | |
− | + | #act {<InGame> The fight is over} {#if {"$boton" == "1"} {search web}}; | |
− | + | #act {<InGame> You ran into a puzzle} {#if {"$boton" == "1"} {search web}}; | |
− | + | #act {<InGame> Your battle ended unexpectedly!} {#if {"$boton" == "1"} {search web}}; | |
− | + | #act {Anden is ambushed!} {#send target 1.}; | |
− | + | #act {You are holding as much XP as you can} {#send botmode off}; | |
− | + | #act {<InGame> You are out of patrol points.} {#send botmode off}; | |
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− | + | #act {^<Botmode> Your bot mode is now enabled} {#var boton 1} | |
− | #act {<Botmode> Your bot mode is now | + | #act {^<Botmode> Your bot mode is now disabled} {#var boton 0} |
− | { | ||
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− | } | ||
+ | #act {HP[%6/%7 %21]} {#var hpnow %6; #var hpmax %7} | ||
+ | #act {XP [ %8]Freecred[ %9]} {#var xp %8; #var freecred [%9]} | ||
+ | #act {Energy[ %10/ %11 %21]} {#var ennow %10; #var enmax %11} | ||
+ | #act {Level[ %12] XP to Level[ %13]Mako [ %14] Tokens[ %15]} {#var lvl %12; #var xpneeded %13; #var mako %14; #var tokens %15} | ||
+ | #act {Hero [ %16] Resources [%17]} {#var heropts %16; #var resources %17} | ||
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#function {battle} | #function {battle} | ||
{ | { | ||
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#function {fight} | #function {fight} | ||
{ | { | ||
− | + | #if {"$boton" == "1"} | |
− | #if {"$ | ||
{ | { | ||
− | #showme OK! NEXT BATTLE!; | + | #if {"$hpnow" >= "$hpmax"} |
− | + | { | |
− | + | #showme OK! NEXT BATTLE!; | |
− | + | #send {search} | |
− | + | }; | |
− | + | #else | |
− | + | { | |
− | + | #delay {20} {#send {+prove/silent hp}} | |
+ | }; | ||
+ | #nop; | ||
} | } | ||
+ | #nop; | ||
} | } | ||
</pre> | </pre> |
Revision as of 05:55, 24 January 2013
For anyone who wishes to use TinTin++ here are a few handy Flexible Survival scripts which you can use (or cut and paste out of). This probably isn't the ideal way to go about this and, frankly, I find the scripting language in TinTin++ to be pretty obtuse but it's a good client otherwise.
The commands that follow should be copied into their own files in a folder of your choosing. Strictly speaking you could copy everything into one text file but I like keeping things seperate for experimenting. My scripts are in a folder called tt in my home directory. You can start them with TinTin++ from the command line using:
tt++ tt/start
Generic connection script, note that this is linux based so the log file location needs to be changed if you're using WinTin in linux I save it with the name 'start':
#session fs flexiblesurvival.com 2000 #split #log {overwrite} {/home/user/tt/log} #nop insert your own login details #send connect username password #nop seems to fix minor formatting issue #config {packet patch} {0.5} #nop Prevent the session from timing out #nop some other timed events can be added here too #TICKER {keepalive} {#cr} {300.00} #TICKER {timestamp} {time} {120} #nop you can read in other script files #read tt/scripts #nop this prints out the time, the delay above calls it every two minutes #nop handy to remind you it's 4am and you should probably sleep. #alias {time} { #format line {%c%t} {light green} {%T}; #showme {$line} }
Here's the main script - note the extra, unused variables and scope for expansion. I saved mine with the name 'scripts'.
#config {packet patch} {0.5}; #var boton 0; #event {RECEIVED LINE} { #act {^[Public] %*$} {#line logverbatim {tt/publog.tmp} {%0}}; #act {^[The Red Court] %*$} {#line logverbatim {tt/publog.tmp} {%0}}; #act {^[Newbie] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^<OOC> %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Science] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Lfg] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Auction] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Bile] %*$} {#line log {tt/publog.tmp} {%0}}; #act {^[Rp] %*$} {#line log {tt/publog.tmp} {%0}}; }; #send stats; #highlight {Anden} {red}; #act {Type +reward now!} {+reward}; #act {(You sense a new message at OOC - %1 by Avatar: +REWARD)} {+reward}; #act {^<Fuck> %5 wants to fuck you. Type fuck %5 to agree.} {#showme The bell rings!; #send {fuck %5}}; #act {^<///////} {#if {"$boton" == "1"} {#send {+prove/silent hp}}}; #act {<*Official/Silent*> Anden proves that they possess a stat named hp with a value of %36.} {#var hpnow %36; #if {"$boton" == "1"} {@fight{}}}; #act {Health: %20 -> %26/%27} {#var hpnow %26; #var hpmax %27; #if {"$boton" == "1"} {@fight{}}}; #act {<InGame> The fight is over} {#if {"$boton" == "1"} {search web}}; #act {<InGame> You ran into a puzzle} {#if {"$boton" == "1"} {search web}}; #act {<InGame> Your battle ended unexpectedly!} {#if {"$boton" == "1"} {search web}}; #act {Anden is ambushed!} {#send target 1.}; #act {You are holding as much XP as you can} {#send botmode off}; #act {<InGame> You are out of patrol points.} {#send botmode off}; #act {^<Botmode> Your bot mode is now enabled} {#var boton 1} #act {^<Botmode> Your bot mode is now disabled} {#var boton 0} #act {HP[%6/%7 %21]} {#var hpnow %6; #var hpmax %7} #act {XP [ %8]Freecred[ %9]} {#var xp %8; #var freecred [%9]} #act {Energy[ %10/ %11 %21]} {#var ennow %10; #var enmax %11} #act {Level[ %12] XP to Level[ %13]Mako [ %14] Tokens[ %15]} {#var lvl %12; #var xpneeded %13; #var mako %14; #var tokens %15} #act {Hero [ %16] Resources [%17]} {#var heropts %16; #var resources %17} #function {battle} { #send {search web} } #function {fight} { #if {"$boton" == "1"} { #if {"$hpnow" >= "$hpmax"} { #showme OK! NEXT BATTLE!; #send {search} }; #else { #delay {20} {#send {+prove/silent hp}} }; #nop; } #nop; }
I hope this is useful, if you do like it and use it you can compensate me with hugs! ^_^
Anden :3