Emergency Repairs: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Mutantpower|name=Emergency Repairs|desc=Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.|basepower=Field Triage|powertype=Heal|target=Single Ally|slot=|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount= | {{Mutantpower|name=Emergency Repairs|desc=Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.|basepower=Field Triage|powertype=Heal|target=Single Ally|slot=|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1 rounds.<br>=== Unusual Modifications ===<br>Damage is modified by Installation.<br>}}[[Category:Healing powers]][[Category:Damageresist inflicting powers]][[Category:Friendly powers]] | ||
Revision as of 00:08, 5 May 2025
| Type | Heal | Target | Single Ally |
|---|---|---|---|
| Description | Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground. | ||
| Based on Field Triage | Slot: | ||
| Cooldown | 8000 | Charge time | |
| Energy | 20 | Accuracy | 75% |
| Damage | 17 Healing at level 0 | ||
| Statuses | |||
| 100% chance of DamageResist at magnitude 3 for 1 rounds. === Unusual Modifications === Damage is modified by Installation. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Minimum Level:
- Level 40