Chains of Tartarus: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Basepower|name=Chains of Tartarus|desc=The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area (Line of Sight 20 ft to epicenter and 20 ft radius out from that, constricuted or narrower as desired). The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains.|powertype=Dedication Triggered Effect AoE|target=Large Enemy AoE|energy=25|charge=600|cooldown=15000|accuracy=75%|damageamount=10|damagetype=Negative|Status=100% chance of Tartarus| | {{Basepower|name=Chains of Tartarus|desc=The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area (Line of Sight 20 ft to epicenter and 20 ft radius out from that, constricuted or narrower as desired). The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains.|powertype=Dedication Triggered Effect AoE|target=Large Enemy AoE|energy=25|charge=600|cooldown=15000|accuracy=75%|damageamount=10|damagetype=Negative|Status=100% chance of Tartarus|20HostileTrigger at magnitude 10 for 10 rounds.<br>100% chance of Tartarus|20DefenseTrigger at magnitude 10 for 10 rounds.<br>100% chance of DefenseDebuff at magnitude 10 for 10 rounds.<br>100% chance of EnergyBreak at magnitude -5 for 10 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by 5<br>DefenseDebuffMag by 5<br>Energy by -3<br>EnergyBreakMag by 1}}[[Category:Negative base powers]][[Category:Defensedebuff inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Tartarus|20defensetrigger inflicting base powers]][[Category:Tartarus|20hostiletrigger inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]] | ||
Latest revision as of 00:03, 12 February 2025
| Type | Dedication Triggered Effect AoE | Target | Large Enemy AoE |
|---|---|---|---|
| Description | The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area (Line of Sight 20 ft to epicenter and 20 ft radius out from that, constricuted or narrower as desired). The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains. | ||
| Cooldown | 15000 | Charge time | 600 |
| Energy | 25 | Accuracy | 75% |
| Damage | 10 Negative at level 0 | ||
| Statuses | |||
| 100% chance of Tartarus | |||
| Training Upgrades | |||
| Cooldown by -2000 Damage by 5 DefenseDebuffMag by 5 Energy by -3 EnergyBreakMag by 1 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Chains of Tartarus/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.