Difference between revisions of "Group Heal"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Group Heal|desc=|powertype=AoE CureBuff|target=Large AoE Ally|energy=10|charge=650|cooldown=1750|accuracy=75%|damageamount=16|damagetype=Healing|Status=100% chance of Regen at magnitude 5 for 1 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Group Heal|desc=|powertype=AoE CureBuff|target=Large AoE Ally|energy=10|charge=650|cooldown=1750|accuracy=75%|damageamount=16|damagetype=Healing|Status=100% chance of Regen at magnitude 5 for 1 rounds.<br>|Upgrades=AoE by 2<br>Charge by -275<br>Damage by 5.5<br>RegenDuration by 2<br>RegenMag by 2.5}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 00:05, 27 March 2024

Group Heal stats
Type AoE CureBuff Target Large AoE Ally
Description
Cooldown 1750 Charge time 650
Energy 10 Accuracy 75%
Damage 16 Healing at level 0
Statuses
100% chance of Regen at magnitude 5 for 1 rounds.
Training Upgrades
AoE by 2
Charge by -275
Damage by 5.5
RegenDuration by 2
RegenMag by 2.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Group Heal/Extra Notes Edit notes

Mutant powers Based on this power: