Difference between revisions of "Multiplayer Updates"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{:Automated_Multiplayer_Updates/2024_January}}
+
{{:Automated_Multiplayer_Updates/2024_February}}
 
----
 
----
 
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=

Revision as of 09:37, 2 February 2024


Fauna wantonly purrs, "Shoulders can be tattoo'd now."

Fauna wantonly purrs, "Hand and foot too. Also shoulder, not shoulders."

Nuku smoothly says, "group poked to be smarter about really big cred amounts when buying upgrades."

Fauna wantonly purrs, "Fixed a crash in the TF command that was annoying me."

Fauna wantonly purrs, "( specifically, if you tried to shift a specific part/size on someone and they don't have the relevant adept toy, it'd crash instead of spitting out the error/warning that was supposed to be sent )"

Fauna wantonly purrs, "Made the nanite sexual stabilizer follow the same logic that the nanite resistor does. Specifically: If you have the nanite adept badge, you can enable/disable it, instead of only when actively dedicated."

Fauna wantonly purrs, "Made both items disable-able if you don't have nanite adept either active or as a badge, to make sure you can't accidentally softlock yourself into having it active if you activated it with a free sub-based dedication that you don't have access to anymore."

Fauna wantonly purrs, "Enabling it still requires having the ded, either active or bought."

Fauna wantonly purrs, "Coyotes, rejoice! You can once more use the Transform command to shift other people's parts if you have the relevant adept toy ( instead of them needing to have it. ). The +coyote command was never affected by this change we can't find in the update logs."

Nuku smoothly says, "Items of 'drug' type should be properly mako refundable."

Fauna wantonly purrs, "the RP-logger ( +RPlog ) can now spit out a log to the room. It will also put all the logged poses into the IC log, in order. Keep in mind that this process can take a moment if your log is very long, as to ensure consistency, we need to wait 1 second between each logged pose."

Nuku smoothly says, "Royal Coatl form is now marked public."

Mostly Retired Fauna wantonly purrs, "I've got good news, I've got bad news. The good news is: Cred energy was indeed paying out in improper ways. We fixed that. The bad news: It probably means you'll be earning less. We will be keeping an eye on things, if we think it's particularly bad, we can always bump cred energy up again."

Mostly Retired Fauna wantonly purrs, "for the more technically minded: Before, the credenergy for a given earning was calculated in bulk, so whatever you earned first after the cred energy reset that day would come at the full bonus. Now, we split anything you earn up into chunks of at most 100k, meaning if you do something that earns you 101k creds raw, your first 100k will be boosted. The next 1k may be boosted or taxed based on what the first 100k did to your cred-energy."

Mostly Retired Fauna wantonly purrs, "we may change the chunk size in the future, but this should mean that your total daily income will be far less dependent on the order in which you earn your freecred."

Mostly Retired Fauna wantonly purrs, "Good news! Items incorrectly marked infinite in the webstore are now properly treated as infinite. ( read: They were marked with 'inf' as text, rather than as a float. The code now recognizes both. ) This means that you can now buy 1, 5, 10, or 20 at once of these items."

Nuku smoothly says, "Lag created adjustment un-lagged, rejoice."

Nuku smoothly says, "Fixed a source of lag in combat."

Chinthliss says, "Fixed a very obscure bug where capitalizing strings that starting with ansi colour would break the colour instead."

Chinthliss says, "Optimizations applied to how the game processes cred energy. This should not have changed the actual values but should allow it to run muck quicker."


Full archive of updates can be found in the Multiplayer Updates Archive