Difference between revisions of "Nose for Trouble"

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(Created page with "{{Basepower|name=Nose for Trouble|desc=What's that thing people say about curiosity and the cat? Well, you've felt the feline's sorrow, but instead of placating your curiosity...")
 
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Latest revision as of 00:10, 22 October 2022

Nose for Trouble stats
Type Auto Buff Target Self NoAoE
Description What's that thing people say about curiosity and the cat? Well, you've felt the feline's sorrow, but instead of placating your curiosity, you've opted to ready for the worst. Grueling exercises and training regiments remain ever-present in your life. You keep in tip-top shape and make ready for the worst, because more often than not, you find it. Or it finds you.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Recharge at magnitude 12 for 10 rounds.
100% chance of Charge at magnitude 8 for 10 rounds.
100% chance of Defense at magnitude 4 for 10 rounds.
100% chance of Manic at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Nose for Trouble/Extra Notes Edit notes

Mutant powers Based on this power: