Difference between revisions of "Crystalline Hide"
From Flexible Survival
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− | {{Mutantpower|name=Crystalline Hide|desc=Your shiny surface deflects energies and general unpleasantness. With a little effort, you could be the envy of hippies everywhere!|basepower=Passive|powertype=Auto Passive Self | + | {{Mutantpower|name=Crystalline Hide|desc=Your shiny surface deflects energies and general unpleasantness. With a little effort, you could be the envy of hippies everywhere!|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Debuffresist at magnitude 4 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Healing at magnitude for 10 rounds.<br>100% chance of Heatadaption at magnitude 3 for 10 rounds.<br>100% chance of Positivedamageimmunity at magnitude 15 for 10 rounds.<br>100% chance of Radiationdamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Sonicdamageimmunity at magnitude -5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Debuffresist inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Healing inflicting powers]][[Category:Heatadaption inflicting powers]][[Category:Positivedamageimmunity inflicting powers]][[Category:Radiationdamageimmunity inflicting powers]][[Category:Sonicdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:02, 30 July 2022
Type | Auto Passive Self | Target | Self NoAoE |
---|---|---|---|
Description | Your shiny surface deflects energies and general unpleasantness. With a little effort, you could be the envy of hippies everywhere! | ||
Based on Passive | Slot: Defensive Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 100% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Bluntdamageimmunity at magnitude -5 for 10 rounds. 100% chance of Debuffresist at magnitude 4 for 10 rounds. 100% chance of Energydamageresist at magnitude 0.25 for 10 rounds. 100% chance of Healing at magnitude for 10 rounds. 100% chance of Heatadaption at magnitude 3 for 10 rounds. 100% chance of Positivedamageimmunity at magnitude 15 for 10 rounds. 100% chance of Radiationdamageimmunity at magnitude 5 for 10 rounds. 100% chance of Sonicdamageimmunity at magnitude -5 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Found On:
C
D
F
G
J
L
R
Categories:
- Mutant powers
- Defensive Adaption Slotted Powers
- Slotted powers
- Defensive Adaption slot powers
- Bluntdamageimmunity inflicting powers
- Debuffresist inflicting powers
- Energydamageresist inflicting powers
- Healing inflicting powers
- Heatadaption inflicting powers
- Positivedamageimmunity inflicting powers
- Radiationdamageimmunity inflicting powers
- Sonicdamageimmunity inflicting powers
- Passive
- Friendly powers