Difference between revisions of "Culinary Nanomagic"
From Flexible Survival
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− | {{Basepower|name=Culinary Nanomagic|desc=Building off Edible nanomagic, this allows the user to take existing biomatter, like that described in and created via edible nanomagic, and fashion it into edible, food-like objects. Cakes, hamburgers, hotdogs, pasta and various other items can be created with the consistency, texture and flavor to match. The actual content of the item created is primarily like that of the biomatter used, but it minutely resembles the chemical composition of the end product, only as much to create the food experience. For example, an orange created from muscle matter would have the smell, texture, appearance and more of an orange, but it would still have the nutritional value of the muscle mass it originated from with trace amounts of Vitamin C and other products found in an actual orange. <br> <br>Data files provide the necessary information that can be used in conjunction with the Culinary Nanomagic program to arrange, assemble, mix and create wonderfully tasty sundries from the biomatter tissues provided either by Edible nanomagic or from acquired materials like the blood, organs, and bones described in Edible Nanomagic. <br> <br>Though the items made with this Nanomagic taste, smell, feel and interact much like their food counterparts to create the food/drink experience, they do not provide any additional benefits or ailments that might be caused by the genuine articles save for placebo effects. For example, you might feel a buzz or the spreading heat from drinking Vodka made with Culinary Nanomagic, but it | + | {{Basepower|name=Culinary Nanomagic|desc=Building off Edible nanomagic, this allows the user to take existing biomatter, like that described in and created via edible nanomagic but not limited to it, and fashion it into edible, food-like objects. Organic material that could be found from a body can be used to make these culinary items, including blood, milk, muscle matter, bone, lipids, et cetera. Note: This cannot use materials from a currently living individual, such as your own muscle, skin, or blood while it's part of your living person, as this is against the KeepAlive function. Cellulose Nanomagic can be used to create sugars from plant matter that are usable with this nanomagic, too.<br> <br>Cakes, hamburgers, hotdogs, pasta and various other items can be created with the consistency, texture and flavor to match. The actual content of the item created is primarily like that of the biomatter used, but it minutely resembles the chemical composition of the end product, only as much to create the food experience. For example, an orange created from muscle matter would have the smell, texture, appearance and more of an orange, but it would still have the nutritional value of the muscle mass it originated from with trace amounts of Vitamin C and other products found in an actual orange. <br> <br>Data files provide the necessary information that can be used in conjunction with the Culinary Nanomagic program to arrange, assemble, mix and create wonderfully tasty sundries from the biomatter tissues provided either by Edible nanomagic or from acquired materials like the blood, organs, and bones described in Edible Nanomagic. <br> <br>Though the items made with this Nanomagic taste, smell, feel and interact much like their food counterparts to create the food/drink experience, they do not provide any additional benefits or ailments that might be caused by the genuine articles save for placebo effects. For example, you might feel a buzz or the spreading heat from drinking Vodka made with Culinary Nanomagic, but it cannot be made concentrated enough to burn. Items such as burgers would still need to be assembled from the parts created, and admixtures can be devised as listed in the individual Data files. Bubblegum and French fries are defaults available without additional Data files. While in use altering biomass, this is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:04, 3 April 2022
Type | Target | ||
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Description | Building off Edible nanomagic, this allows the user to take existing biomatter, like that described in and created via edible nanomagic but not limited to it, and fashion it into edible, food-like objects. Organic material that could be found from a body can be used to make these culinary items, including blood, milk, muscle matter, bone, lipids, et cetera. Note: This cannot use materials from a currently living individual, such as your own muscle, skin, or blood while it's part of your living person, as this is against the KeepAlive function. Cellulose Nanomagic can be used to create sugars from plant matter that are usable with this nanomagic, too. Cakes, hamburgers, hotdogs, pasta and various other items can be created with the consistency, texture and flavor to match. The actual content of the item created is primarily like that of the biomatter used, but it minutely resembles the chemical composition of the end product, only as much to create the food experience. For example, an orange created from muscle matter would have the smell, texture, appearance and more of an orange, but it would still have the nutritional value of the muscle mass it originated from with trace amounts of Vitamin C and other products found in an actual orange. Data files provide the necessary information that can be used in conjunction with the Culinary Nanomagic program to arrange, assemble, mix and create wonderfully tasty sundries from the biomatter tissues provided either by Edible nanomagic or from acquired materials like the blood, organs, and bones described in Edible Nanomagic. Though the items made with this Nanomagic taste, smell, feel and interact much like their food counterparts to create the food/drink experience, they do not provide any additional benefits or ailments that might be caused by the genuine articles save for placebo effects. For example, you might feel a buzz or the spreading heat from drinking Vodka made with Culinary Nanomagic, but it cannot be made concentrated enough to burn. Items such as burgers would still need to be assembled from the parts created, and admixtures can be devised as listed in the individual Data files. Bubblegum and French fries are defaults available without additional Data files. While in use altering biomass, this is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Culinary Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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