Difference between revisions of "Storm Warder"
From Flexible Survival
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− | {{Basepower|name=Storm Warder|desc= | + | {{Basepower|name=Storm Warder|desc=By channeling the elemental forces of nature around you, you are able to provide a moderate protective aura around yourself for your allies to hide within.|powertype=Passive Auto|target=Large Ally AoE|energy=0|charge=0|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyDamageResist at magnitude 2 for 10 rounds.<br>100% chance of HeatDamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of ColdDamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of ElectricDamageImmunity at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Colddamageimmunity inflicting base powers]][[Category:Electricdamageimmunity inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Latest revision as of 00:24, 24 March 2020
Type | Passive Auto | Target | Large Ally AoE |
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Description | By channeling the elemental forces of nature around you, you are able to provide a moderate protective aura around yourself for your allies to hide within. | ||
Cooldown | 4000 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyDamageResist at magnitude 2 for 10 rounds. 100% chance of HeatDamageImmunity at magnitude 5 for 5 rounds. 100% chance of ColdDamageImmunity at magnitude 5 for 5 rounds. 100% chance of ElectricDamageImmunity at magnitude 5 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Storm Warder/Extra Notes Edit notes
Mutant powers Based on this power:
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