Difference between revisions of "Elemental Warding"
From Flexible Survival
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− | {{Basepower|name=Elemental Warding|desc=Physical conditioning, armor enhancements, nanite augmentation, who knows? You do. You know what you're doing, you are hardened and ready to brave most anything the wizardly are known to put out. If they want a piece of you, they'll have to pry it off you!|powertype=Passive Armor|target=Self NoAoE|energy=0|charge=0|cooldown=100|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdDamageImmunity at magnitude | + | {{Basepower|name=Elemental Warding|desc=Physical conditioning, armor enhancements, nanite augmentation, who knows? You do. You know what you're doing, you are hardened and ready to brave most anything the wizardly are known to put out. If they want a piece of you, they'll have to pry it off you!|powertype=Passive Armor|target=Self NoAoE|energy=0|charge=0|cooldown=100|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of HeatDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of PositiveDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of NegativeDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 3 for 5 rounds.<br>100% chance of DamageResist at magnitude 3 for 5 rounds.<br>|Upgrades=}}[[Category:Colddamageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Electricitydamageimmunity inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Negativedamageimmunity inflicting base powers]][[Category:Positivedamageimmunity inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:08, 23 March 2020
Type | Passive Armor | Target | Self NoAoE |
---|---|---|---|
Description | Physical conditioning, armor enhancements, nanite augmentation, who knows? You do. You know what you're doing, you are hardened and ready to brave most anything the wizardly are known to put out. If they want a piece of you, they'll have to pry it off you! | ||
Cooldown | 100 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of ColdDamageImmunity at magnitude 4 for 5 rounds. 100% chance of HeatDamageImmunity at magnitude 4 for 5 rounds. 100% chance of PositiveDamageImmunity at magnitude 4 for 5 rounds. 100% chance of NegativeDamageImmunity at magnitude 4 for 5 rounds. 100% chance of ElectricityDamageImmunity at magnitude 4 for 5 rounds. 100% chance of EnergyDamageResist at magnitude 3 for 5 rounds. 100% chance of DamageResist at magnitude 3 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Elemental Warding/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Colddamageimmunity inflicting base powers
- Damageresist inflicting base powers
- Electricitydamageimmunity inflicting base powers
- Energydamageresist inflicting base powers
- Heatdamageimmunity inflicting base powers
- Negativedamageimmunity inflicting base powers
- Positivedamageimmunity inflicting base powers
- Passive base power
- Friendly base powers