Difference between revisions of "Feral Recovery"
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Latest revision as of 19:34, 25 May 2012
Type | Energy Recovery, Self, +HP | Target | Self NoAoE |
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Description | Just take a deep breath and let the nanites sooth away the fatigue from your aching muscles. | ||
Cooldown | 7000 | Charge time | 1000 |
Energy | 0 | Accuracy | 75% |
Damage | 5 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 15 for 1 rounds. 100% chance of DebuffClear at magnitude 15 for 1 rounds. 100% chance of Defense at magnitude -10 for 1 rounds. | |||
Training Upgrades | |||
DebuffClearMag by 5 DefenseMag by 5 Energy by -4 EnergyModDuration by 0.5 EnergyModMag by 5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Feral Recovery/Extra Notes Edit notes
Mutant powers Based on this power:
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