Difference between revisions of "Counter NanoMagic"
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− | {{Basepower|name=Counter NanoMagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both side a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as 'out of bubble' for the duration.|powertype=|target=|energy= | + | {{Basepower|name=Counter NanoMagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both side a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as 'out of bubble' for the duration.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|aggro=100%|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of StatusBoostdebuff at magnitude 5 for 20 rounds.<br>100% chance of HealGaindebuff at magnitude 5 for 20 rounds.<br>100% chance of DamageBuffdebuff at 5 power for 20 rounds.<br>|Upgrades=Charge by -250<br>DamageBuffdebuffMag by 5<br>Cooldown by -1700<br>Energy by -3.75<br>HealGaindebuffMag by 3.}}[[Category:Hostile powers]][[Category:DamageBuffdebuff inflicting powers]][[Category:StatusBoostdebuff inflicting powers]][[Category:HealGaindebuff inflicting powers]] |
Revision as of 04:24, 6 May 2012
Type | Debuff, Nanomagic | Target | Single Enemy NoAoE |
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Description | Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both side a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as 'out of bubble' for the duration. | ||
Cooldown | 10000 | Charge time | 500 |
Energy | 15 | Accuracy | 75% |
Damage | 0 Energy at level 0 | ||
Statuses | |||
100% chance of StatusBoostdebuff at magnitude 5 for 20 rounds. 100% chance of HealGaindebuff at magnitude 5 for 20 rounds. 100% chance of DamageBuffdebuff at 5 power for 20 rounds. | |||
Training Upgrades | |||
Charge by -250 DamageBuffdebuffMag by 5 Cooldown by -1700 Energy by -3.75 HealGaindebuffMag by 3. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Counter NanoMagic/Extra Notes Edit notes
Mutant powers Based on this power:
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