Difference between revisions of "Anti Nanomagic"
From Flexible Survival
(Auto update) |
|||
Line 1: | Line 1: | ||
− | {{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).|powertype=|target=|energy= | + | {{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).|powertype=Toggle, Nanomagic|target=Enemy AoE Spread|energy=1.5|charge=500|cooldown=2000|accuracy=75%|secondarydamageamount=0|secondarydamagetype=Healing|Status=100% chance of StatusBoostdebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGaindebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffdebuff at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category:Hostile base powers]] |
Revision as of 02:38, 6 May 2012
Type | Toggle, Nanomagic | Target | Enemy AoE Spread |
---|---|---|---|
Description | Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons). | ||
Cooldown | 2000 | Charge time | 500 |
Energy | 1.5 | Accuracy | 75% |
Damage | {{{damageamount}}} {{{damagetype}}} at level 0 | ||
Statuses | |||
100% chance of StatusBoostdebuff at magnitude 20 for 2 rounds. 100% chance of HealGaindebuff at magnitude 20 for 2 rounds. 100% chance of DamageBuffdebuff at magnitude 20 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Anti Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|