Difference between revisions of "Protective"
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− | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 0.5 for 5 rounds.<br>30% chance of HealGain at magnitude 1 for 5 rounds.<br>30% chance of EnergyDamageReturn at magnitude 5 for 5 rounds.<br>Cooldown of -10%<br>50% chance of DamageResistDebuff at magnitude 1 for 5 rounds.<br>50% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Loadout of 5<br>Upkeep of +10%|skills=None}} | + | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 0.5 for 5 rounds.<br>30% chance of HealGain at magnitude 1 for 5 rounds.<br>30% chance of EnergyDamageReturn at magnitude 5 for 5 rounds.<br>Cooldown of -10%<br>50% chance of DamageResistDebuff at magnitude 1 for 5 rounds.<br>50% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Loadout of 5<br>Upkeep of +10%|skills=None}} |
Revision as of 16:41, 11 March 2012
Description | Very protective isn't it? | |||||||
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Cred Cost | 50% | XP Cost | 75% | Ingredients | None | |||
Salvage | Uncommon Chemical X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | Accuracy of 65% 30% chance of DamageResist at magnitude 0.5 for 5 rounds. 30% chance of HealGain at magnitude 1 for 5 rounds. 30% chance of EnergyDamageReturn at magnitude 5 for 5 rounds. Cooldown of -10% 50% chance of DamageResistDebuff at magnitude 1 for 5 rounds. 50% chance of HealGainDebuff at magnitude 2 for 5 rounds. Loadout of 5 Upkeep of +10% |
Skunk-only recipe. Edit notes