Difference between revisions of "Protective"

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{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 0.5 for 5 rounds.<br>30% chance of HealGain at magnitude 1 for 5 rounds.<br>30% chance of EnergyDamageReturn at magnitude 5 for 5 rounds.<br>Cooldown of -10%<br>50% chance of DamageResistDebuff at magnitude 1 for 5 rounds.<br>50% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Loadout of 5<br>Upkeep of +10%|skills=None}}
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{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 0.5 for 5 rounds.<br>30% chance of HealGain at magnitude 1 for 5 rounds.<br>30% chance of EnergyDamageReturn at magnitude 5 for 5 rounds.<br>Cooldown of -10%<br>50% chance of DamageResistDebuff at magnitude 1 for 5 rounds.<br>50% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Loadout of 5<br>Upkeep of +10%|skills=None}}

Revision as of 16:41, 11 March 2012

Protective stats
Description Very protective isn't it?
Cred Cost 50% XP Cost 75% Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats Accuracy of 65%
30% chance of DamageResist at magnitude 0.5 for 5 rounds.
30% chance of HealGain at magnitude 1 for 5 rounds.
30% chance of EnergyDamageReturn at magnitude 5 for 5 rounds.
Cooldown of -10%
50% chance of DamageResistDebuff at magnitude 1 for 5 rounds.
50% chance of HealGainDebuff at magnitude 2 for 5 rounds.
Loadout of 5
Upkeep of +10%

Skunk-only recipe. Edit notes