Difference between revisions of "Chains of Tartarus"

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{{Basepower|name=Chains of Tartarus|desc=The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area. The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains.|powertype=Dedication Triggered Effect AoE|target=Large Enemy AoE|energy=25|charge=600|cooldown=15000|accuracy=75%|damageamount=10|damagetype=Negative|Status=100% chance of Tartarus|20HostileProc at magnitude 10 for 10 rounds.<br>100% chance of Tartarus|20DefenseTrigger at magnitude 10 for 10 rounds.<br>100% chance of DefenseDebuff at magnitude 10 for 10 rounds.<br>100% chance of EnergyBreak at magnitude -5 for 10 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by 5<br>DefenseDebuffMag by 5<br>Energy by -3<br>EnergyBreakMag by 1}}[[Category:Negative base powers]][[Category:Defensedebuff inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Tartarus|20defensetrigger inflicting base powers]][[Category:Tartarus|20hostileproc inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Chains of Tartarus|desc=The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area (Line of Sight 20 ft to epicenter and 20 ft radius out from that, constricuted or narrower as desired). The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains.|powertype=Dedication Triggered Effect AoE|target=Large Enemy AoE|energy=25|charge=600|cooldown=15000|accuracy=75%|damageamount=10|damagetype=Negative|Status=100% chance of Tartarus|20HostileProc at magnitude 10 for 10 rounds.<br>100% chance of Tartarus|20DefenseTrigger at magnitude 10 for 10 rounds.<br>100% chance of DefenseDebuff at magnitude 10 for 10 rounds.<br>100% chance of EnergyBreak at magnitude -5 for 10 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by 5<br>DefenseDebuffMag by 5<br>Energy by -3<br>EnergyBreakMag by 1}}[[Category:Negative base powers]][[Category:Defensedebuff inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Tartarus|20defensetrigger inflicting base powers]][[Category:Tartarus|20hostileproc inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]

Latest revision as of 00:03, 11 March 2019

Chains of Tartarus stats
Type Dedication Triggered Effect AoE Target Large Enemy AoE
Description The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area (Line of Sight 20 ft to epicenter and 20 ft radius out from that, constricuted or narrower as desired). The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains.
Cooldown 15000 Charge time 600
Energy 25 Accuracy 75%
Damage 10 Negative at level 0
Statuses
100% chance of Tartarus
Training Upgrades
Cooldown by -2000
Damage by 5
DefenseDebuffMag by 5
Energy by -3
EnergyBreakMag by 1
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Chains of Tartarus/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.