Difference between revisions of "Amplifying"

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{{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone!  Nobody you cared about, anyway.|cred=50%|xp=50%|ingredients=None|istats=30% chance of DamageBuff at magnitude 3 for 5 rounds.<br>30% chance of Healing at magnitude 3 for 5 rounds.<br>30% chance of Defense at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>30% chance of DamageBuffDebuff at magnitude 6 for 5 rounds.<br>30% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>30% chance of DefenseDebuff at magnitude 6 for 5 rounds.<br>Energy of -10%<br>Loadout of +5%<br>Upkeep of 5|skills=None}}
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{{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone!  Nobody you cared about, anyway.|cred=50%|xp=50%|ingredients=None|salvage=Uncommon Energy X 1|istats=30% chance of DamageBuff at magnitude 3 for 5 rounds.<br>30% chance of Healing at magnitude 3 for 5 rounds.<br>30% chance of Defense at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>30% chance of DamageBuffDebuff at magnitude 6 for 5 rounds.<br>30% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>30% chance of DefenseDebuff at magnitude 6 for 5 rounds.<br>Energy of -10%<br>Loadout of +5%<br>Upkeep of 5|skills=None}}

Revision as of 16:39, 11 March 2012

Amplifying stats
Description A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.
Cred Cost 50% XP Cost 50% Ingredients None
Salvage Uncommon Energy X 1
Crafting Skills None
Item Stats 30% chance of DamageBuff at magnitude 3 for 5 rounds.
30% chance of Healing at magnitude 3 for 5 rounds.
30% chance of Defense at magnitude 3 for 5 rounds.
Cooldown of +10%
30% chance of DamageBuffDebuff at magnitude 6 for 5 rounds.
30% chance of HealingDebuff at magnitude 6 for 5 rounds.
30% chance of DefenseDebuff at magnitude 6 for 5 rounds.
Energy of -10%
Loadout of +5%
Upkeep of 5

Survivalist-only recipe. Edit notes