Difference between revisions of "Groups"
From Flexible Survival
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== Group Controls == | == Group Controls == | ||
− | == | + | == Upgrades == |
− | Group | + | Group Upgrades |
+ | |||
+ | {| class="wikitable sortable" border="1" | ||
+ | |+ Group Upgrades|- | ||
+ | ! scope="col" | Name | ||
+ | ! scope="col" | Description | ||
+ | ! scope="col" | Level Cost | ||
+ | ! scope="col" | Freecred Cost | ||
+ | ! scope="col" | Stackable | ||
+ | |- | ||
+ | | [[Bounce Back]] || When defeated, you begin with 10% more hp and energy!(Stacks with subscription). || 2 || 5000 || N? | ||
+ | | [[Enhanced Training]] || Increases the XP gained from battle. Gives 5% extra XP per level, up to a maximum of 20% extra. || 1 || 0 || Y | ||
+ | |} |
Revision as of 16:30, 18 May 2011
Known in-character as 'Sub-division' groups are player-run organizations that serve the same function as guilds in other games.
Group Controls
Upgrades
Group Upgrades
Name | Description | Level Cost | Freecred Cost | Stackable | |||||
---|---|---|---|---|---|---|---|---|---|
Bounce Back | When defeated, you begin with 10% more hp and energy!(Stacks with subscription). | 2 | 5000 | N? | Enhanced Training | Increases the XP gained from battle. Gives 5% extra XP per level, up to a maximum of 20% extra. | 1 | 0 | Y |