Slow: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Auto update |
Auto update |
||
| Line 1: | Line 1: | ||
{{Basepower|name=Slow|desc=By affecting the way time is relative to the individual, you can effectively slow them down by slowing their perception of time down.|powertype=|target=|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=1|damagetype=Physical|Status=100% chance of RechargeDebuff at magnitude 50 for 5 rounds.<br>|Upgrades=Charge by | {{Basepower|name=Slow|desc=By affecting the way time is relative to the individual, you can effectively slow them down by slowing their perception of time down.|powertype=|target=|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=1|damagetype=Physical|Status=100% chance of RechargeDebuff at magnitude 50 for 5 rounds.<br>|Upgrades=Charge by | ||
Revision as of 15:59, 7 January 2012
{{Basepower|name=Slow|desc=By affecting the way time is relative to the individual, you can effectively slow them down by slowing their perception of time down.|powertype=|target=|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=1|damagetype=Physical|Status=100% chance of RechargeDebuff at magnitude 50 for 5 rounds.
|Upgrades=Charge by