Difference between revisions of "Damage Ward"
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− | {{Basepower|name=Damage Ward|desc=Damage Ward prevents damage preemptively. Best if used just before a large attack hits.|powertype=|target=|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.<br>33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.<br>|Upgrades=Charge by | + | {{Basepower|name=Damage Ward|desc=Damage Ward prevents damage preemptively. Best if used just before a large attack hits.|powertype=|target=|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.<br>33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.<br>|Upgrades=Charge by |
Revision as of 15:51, 7 January 2012
{{Basepower|name=Damage Ward|desc=Damage Ward prevents damage preemptively. Best if used just before a large attack hits.|powertype=|target=|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.
33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.
|Upgrades=Charge by