Difference between revisions of "Gear Up"
From Flexible Survival
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− | {{Basepower|name=Gear Up|desc=Bring bandages, gauze, splints, armor plating, extra ammo... You know, things can get a bit... unusual these days. Let's just bring a little of everything, just in case.|powertype=Passive Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of HealGain at magnitude 2 for 5 rounds.<br>100% chance of Healing at magnitude 2 for 5 rounds.<br>100% chance of PowerAmpPierce at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Healgain inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Gear Up|desc=Bring bandages, gauze, splints, armor plating, extra ammo... You know, things can get a bit... unusual these days. Let's just bring a little of everything, just in case.|powertype=Passive Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of HealGain at magnitude 2 for 5 rounds.<br>100% chance of Healing at magnitude 2 for 5 rounds.<br>100% chance of PowerAmpPierce at magnitude 2 for 5 rounds.<br>100% chance of Negotiation at magnitude 2 for 5 rounds.<br>100% chance of Empathy at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Empathy inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Negotiation inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:07, 27 March 2020
Type | Passive Buff | Target | Self NoAoE |
---|---|---|---|
Description | Bring bandages, gauze, splints, armor plating, extra ammo... You know, things can get a bit... unusual these days. Let's just bring a little of everything, just in case. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of HealGain at magnitude 2 for 5 rounds. 100% chance of Healing at magnitude 2 for 5 rounds. 100% chance of PowerAmpPierce at magnitude 2 for 5 rounds. 100% chance of Negotiation at magnitude 2 for 5 rounds. 100% chance of Empathy at magnitude 1 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Gear Up/Extra Notes Edit notes
Mutant powers Based on this power:
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