Difference between revisions of "Level Scaling"
From Flexible Survival
(Created Level Scaling guide) |
m (minor correction) |
||
Line 17: | Line 17: | ||
</pre> | </pre> | ||
− | Scaling is done by 7% per level, cumulatively. A level 1 player has 7% more hit points, going from | + | Scaling is done by 7% per level, cumulatively. A level 1 player has 7% more hit points, going from 107 to 114 for example. Level 2 adds 7% on top of that, going from 114 to 123.<br> |
The magnitude of DamageResist effects goes up the same way. Rounding effects on these are harder to document, due to most magnitudes being less than ten. | The magnitude of DamageResist effects goes up the same way. Rounding effects on these are harder to document, due to most magnitudes being less than ten. | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 15:40, 15 April 2011
-[ Help on: level scaling ]--------------------------------------------------- When you, or your powers, gains a level, many things change. Creatures: Increase accuracy(vs lower level critters) Increased HP Increased Capacity for mutant power mastery Powers and Items: The following stats Scale: DamageResist Damage Regen Attack ------------------------------------------------[ Alynna's HELP system v1.0 ]-
Scaling is done by 7% per level, cumulatively. A level 1 player has 7% more hit points, going from 107 to 114 for example. Level 2 adds 7% on top of that, going from 114 to 123.
The magnitude of DamageResist effects goes up the same way. Rounding effects on these are harder to document, due to most magnitudes being less than ten.