Difference between revisions of "Tactics - Defense"

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{{Basepower|name=Tactics - Defense|desc=Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater evasion for yourself and allies.|powertype=|target=|energy=0|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 2 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1000<br>DefenseMag by 3<br>Energy by -0.15}}[[Category:Defense base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Tactics - Defense|desc=Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater evasion for yourself and allies.|powertype=|target=|energy=0.625|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 2 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1000<br>DefenseMag by 3<br>Energy by -0.15}}[[Category:Defense base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 06:48, 7 January 2012

Tactics - Defense stats
Type Target
Description Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater evasion for yourself and allies.
Cooldown 4000 Charge time 1000
Energy 0.625 Accuracy 75%
Damage 0 Physical at level 0
Statuses
100% chance of Defense at magnitude 10 for 2 rounds.
Training Upgrades
Charge by -250
Cooldown by -1000
DefenseMag by 3
Energy by -0.15
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Tactics - Defense/Extra Notes Edit notes

Mutant powers Based on this power: