Difference between revisions of "Cure"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Regen base powers]][[Category:Friendly base powers]] | + | {{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen base powers]][[Category:Friendly base powers]] |
Revision as of 12:42, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray. | ||
Cooldown | 1500 | Charge time | 400 |
Energy | 8 | Accuracy | 75% |
Damage | 20 Healing at level 0 | ||
Statuses | |||
20% chance of Regen at magnitude 5 for 2 rounds. | |||
Training Upgrades | |||
Charge by -225 Cooldown by -250 Damage by 4 Energy by -2 RegenChance by 40 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Mutant powers Based on this power:
|
|
|