Reinforced Skeleton: Difference between revisions
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{{Mutantpower|name=Reinforced Skeleton|desc=Your skeleton is thicker and stronger than most but it comes with a cost, slower and harder to get up from a fall. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Charge at magnitude -10 for 10 rounds.<br>100% chance of Damagebuff at magnitude | {{Mutantpower|name=Reinforced Skeleton|desc=Your skeleton is thicker and stronger than most but it comes with a cost, slower and harder to get up from a fall. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Charge at magnitude -10 for 10 rounds.<br>100% chance of Damagebuff at magnitude 9 for 10 rounds.<br>100% chance of Knockdownresist at magnitude -4 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 3 for 10 rounds.<br>|Upgrades=DamageBuffMag by 5<br>KnockDownResistMag by 3<br>PhysicalDamageResistMag by 2}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Charge inflicting powers]][[Category:Damagebuff inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]] | ||
Revision as of 00:13, 1 August 2017
| Type | Auto Passive Self | Target | Self NoAoE |
|---|---|---|---|
| Description | Your skeleton is thicker and stronger than most but it comes with a cost, slower and harder to get up from a fall. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist. | ||
| Based on Passive | Slot: Special Adaption | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 100% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds. 100% chance of Charge at magnitude -10 for 10 rounds. 100% chance of Damagebuff at magnitude 9 for 10 rounds. 100% chance of Knockdownresist at magnitude -4 for 10 rounds. 100% chance of Physicaldamageresist at magnitude 3 for 10 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||