Difference between revisions of "Cure"

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{{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Regen base powers]]Healing, Single Target[[Category:Friendly base powers]]
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{{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Regen base powers]][[Category:Friendly base powers]]

Revision as of 11:47, 20 December 2011

Cure stats
Type Target
Description Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.
Cooldown 1500 Charge time 400
Energy 8 Accuracy 75%
Damage 20 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 2 rounds.
Training Upgrades
Charge by -225
Cooldown by -250
Damage by 4
Energy by -2
RegenChance by 40
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cure/Extra Notes Edit notes

Mutant powers Based on this power: