Difference between revisions of "Tail Drop"
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− | {{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount= | + | {{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=|damagetype=Physical|Status=100% chance of Defense at magnitude 5 for 1 rounds.<br>100% chance of Fleerate at magnitude 20 for 1 rounds.<br>100% chance of Maxhp at magnitude -15 for 40 rounds.<br>|Upgrades=DefenseMag by 4<br>Energy by -0.15<br>FleeRateMag by 15<br>MaxHPMag by 5}}[[Category:Defense powers]][[Category:Fleerate powers]][[Category:Maxhp powers]][[Category:Toggle]][[Category:AoE]][[Category:Friendly powers]] |
Revision as of 12:38, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while. | ||
Based on Evade | Slot: Not Slotted | ||
Cooldown | 1500 | Charge time | 600 |
Energy | 0 | Accuracy | 75% |
Damage | Physical at level 0 | ||
Statuses | |||
100% chance of Defense at magnitude 5 for 1 rounds. 100% chance of Fleerate at magnitude 20 for 1 rounds. 100% chance of Maxhp at magnitude -15 for 40 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |