Difference between revisions of "Emergency Repairs"

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{{Mutantpower|name=Emergency Repairs|desc=Slap a nanite-laden plate atop the wound and let the cauterizing start!  Further abuse will bounce off until the plate completes its task and drops to the ground.|basepower=Emergency Heal|powertype=|target=|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -150<br>Cooldown by -1350<br>Damage by 8<br>DamageResistDuration by 1.5<br>Energy by -5}}[[Category:Damageresist powers]][[Category:Friendly powers]]
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{{Mutantpower|name=Emergency Repairs|desc=Slap a nanite-laden plate atop the wound and let the cauterizing start!  Further abuse will bounce off until the plate completes its task and drops to the ground.|basepower=Emergency Heal|powertype=|target=|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -150<br>Cooldown by -1350<br>Damage by 8<br>DamageResistDuration by 1.5<br>Energy by -5}}[[Category:Healing powers]][[Category:Damageresist powers]][[Category:Friendly powers]]

Revision as of 12:29, 20 December 2011


Emergency Repairs stats
Type Target
Description Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.
Based on Emergency Heal Slot: Not Slotted
Cooldown 8000 Charge time
Energy 20 Accuracy 75%
Damage Healing at level 0
Statuses
100% chance of DamageResist at magnitude 3 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Level 40

Found On:

E

Edit notes