Difference between revisions of "Enervating Poison"

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{{Mutantpower|name=Enervating Poison|desc=Your poison makes your opponent truly weak.|basepower=Enervate|powertype= Single Enemy, Direct Damage, HealResist|target=Single Enemy|energy=10|charge=1000|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=100% chance of HealResist at magnitude 12 for 5 rounds.<br>100% chance of Damagebuffdebuff at magnitude 5 for 5 rounds.<br>|Upgrades=Charge by -350, DamageBuffDebuffMag by 6, Energy by -2.5, or HealResistMag by 4}}[[Category:Damagebuffdebuff powers]][[Category:HealResist powers]]
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{{Mutantpower|name=Enervating Poison|desc=Your poison makes your opponent truly weak.|basepower=Enervate|powertype= Single Enemy, Direct Damage, HealResist|target=Single Enemy|energy=10|charge=1000|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=100% chance of HealResist at magnitude 12 for 5 rounds.<br>100% chance of Damagebuffdebuff at magnitude 5 for 5 rounds.<br>|Upgrades=Charge by -350, DamageBuffDebuffMag by 6, Energy by -2.5, HealResistMag by 4, }}[[Category:Damagebuffdebuff powers]][[Category:HealResist powers]]

Revision as of 07:56, 20 December 2011


Enervating Poison stats
Type Single Enemy, Direct Damage, HealResist Target Single Enemy
Description Your poison makes your opponent truly weak.
Based on Enervate Slot: Not Slotted
Cooldown 3500 Charge time 1000
Energy 10 Accuracy 75%
Damage 2 Energy at level 0
Statuses
100% chance of HealResist at magnitude 12 for 5 rounds.
100% chance of Damagebuffdebuff at magnitude 5 for 5 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

E

P

N

V

Y

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