Difference between revisions of "Tail Drop"
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− | {{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=Defense Buff, Self, Toggle|target=Self NoAoE|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 1 rounds.<br>|Upgrades=DefenseMag by 4, Energy by -0.15, FleeRateMag by 15, or MaxHPMag by 5}}[[Category: | + | {{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=Defense Buff, Self, Toggle|target=Self NoAoE|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 1 rounds.<br>|Upgrades=DefenseMag by 4, Energy by -0.15, FleeRateMag by 15, or MaxHPMag by 5}}[[Category:Defense powers]] |
Revision as of 07:40, 20 December 2011
Type | Defense Buff, Self, Toggle | Target | Self NoAoE |
---|---|---|---|
Description | Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while. | ||
Based on Evade | Slot: Not Slotted | ||
Cooldown | 1500 | Charge time | 600 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Physical at level 0 | ||
Statuses | |||
100% chance of Defense at magnitude 10 for 1 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |