Difference between revisions of "Enervating Poison"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Enervating Poison|desc=Your poison makes your opponent truly weak.|basepower=Enervate|powertype= Single Enemy, Direct Damage, HealResist|target=Single Enemy|energy=10|charge=1000|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=100% chance of HealResist at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -350, DamageBuffDebuffMag by 6, Energy by -2.5, or HealResistMag by 4}}[[Category: | + | {{Mutantpower|name=Enervating Poison|desc=Your poison makes your opponent truly weak.|basepower=Enervate|powertype= Single Enemy, Direct Damage, HealResist|target=Single Enemy|energy=10|charge=1000|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=100% chance of HealResist at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -350, DamageBuffDebuffMag by 6, Energy by -2.5, or HealResistMag by 4}}[[Category:HealResist powers]] |
Revision as of 07:33, 20 December 2011
Type | Single Enemy, Direct Damage, HealResist | Target | Single Enemy |
---|---|---|---|
Description | Your poison makes your opponent truly weak. | ||
Based on Enervate | Slot: Not Slotted | ||
Cooldown | 3500 | Charge time | 1000 |
Energy | 10 | Accuracy | 75% |
Damage | 2 Energy at level 0 | ||
Statuses | |||
100% chance of HealResist at magnitude 12 for 5 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Found On:
B
E
P
N
- Namidian (dedication) (Totemic Rattlesnake)