Difference between revisions of "Autonomous Anatomy Nanomagic"
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− | {{Basepower|name=Autonomous Anatomy Nanomagic|desc=After much study of the hydras and cerberus herms, Zephyr has a truly crazy nanomagic. This little piece of work 'splits' a section of your brain off, dedicating it instead to controlling a single organ of the user's choice. Though, as that section is now not part of the conscious mind, the user is no longer able to control that organ directly. Of course, the user can end the effect at any time... If they can get their other brain to agree. Notes: Sensations are not split up, meaning you aren't going to be suddenly immune to pain in your newly independent arm. Zephyr is not responsible for death, dismemberment, or financial damages caused by an organ deciding it wants to be independent. This is perhaps the only nanomagic that does not actually need nanites to function, as the effect is a direct result of the NICE implant interacting with the user's brain. The effect is not instant, and after ending, it takes a while for your mental wiring to renormalise. Any additional mobility to sexual organs requires use of Tentacle Nanomagic, but at least with this, you can let the autonomous organs handle the concentrating on that. (Any and all tentacles may be considered the same, or different organs for the purpose of this nanomagic, though control cannot be transferred once established.)|powertype=Toggle, Nanomagic, Un Modifiable|target=Self NoAoE|energy=1|charge=500|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Mental|Status=100% chance of Willpower at magnitude 7 for 2 rounds.<br>100% chance of Confused at magnitude | + | {{Basepower|name=Autonomous Anatomy Nanomagic|desc=After much study of the hydras and cerberus herms, Zephyr has a truly crazy nanomagic. This little piece of work 'splits' a section of your brain off, dedicating it instead to controlling a single organ of the user's choice. Though, as that section is now not part of the conscious mind, the user is no longer able to control that organ directly. Of course, the user can end the effect at any time... If they can get their other brain to agree. Notes: Sensations are not split up, meaning you aren't going to be suddenly immune to pain in your newly independent arm. Zephyr is not responsible for death, dismemberment, or financial damages caused by an organ deciding it wants to be independent. This is perhaps the only nanomagic that does not actually need nanites to function, as the effect is a direct result of the NICE implant interacting with the user's brain. The effect is not instant, and after ending, it takes a while for your mental wiring to renormalise. Any additional mobility to sexual organs requires use of Tentacle Nanomagic, but at least with this, you can let the autonomous organs handle the concentrating on that. (Any and all tentacles may be considered the same, or different organs for the purpose of this nanomagic, though control cannot be transferred once established.)|powertype=Toggle, Nanomagic, Un Modifiable|target=Self NoAoE|energy=1|charge=500|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Mental|Status=100% chance of Willpower at magnitude 7 for 2 rounds.<br>100% chance of Confused at magnitude 3 for 2 rounds.<br>100% chance of Recovery Willpower at magnitude -10 for 20 rounds.<br>|Upgrades=}}[[Category:Confused inflicting base powers]][[Category:Recovery willpower inflicting base powers]][[Category:Willpower inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Revision as of 00:14, 27 June 2016
Type | Toggle, Nanomagic, Un Modifiable | Target | Self NoAoE |
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Description | After much study of the hydras and cerberus herms, Zephyr has a truly crazy nanomagic. This little piece of work 'splits' a section of your brain off, dedicating it instead to controlling a single organ of the user's choice. Though, as that section is now not part of the conscious mind, the user is no longer able to control that organ directly. Of course, the user can end the effect at any time... If they can get their other brain to agree. Notes: Sensations are not split up, meaning you aren't going to be suddenly immune to pain in your newly independent arm. Zephyr is not responsible for death, dismemberment, or financial damages caused by an organ deciding it wants to be independent. This is perhaps the only nanomagic that does not actually need nanites to function, as the effect is a direct result of the NICE implant interacting with the user's brain. The effect is not instant, and after ending, it takes a while for your mental wiring to renormalise. Any additional mobility to sexual organs requires use of Tentacle Nanomagic, but at least with this, you can let the autonomous organs handle the concentrating on that. (Any and all tentacles may be considered the same, or different organs for the purpose of this nanomagic, though control cannot be transferred once established.) | ||
Cooldown | 20000 | Charge time | 500 |
Energy | 1 | Accuracy | 75% |
Damage | 0 Mental at level 0 | ||
Statuses | |||
100% chance of Willpower at magnitude 7 for 2 rounds. 100% chance of Confused at magnitude 3 for 2 rounds. 100% chance of Recovery Willpower at magnitude -10 for 20 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Autonomous Anatomy Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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