Difference between revisions of "Tentacle Nanomagic"
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− | {{Basepower|name=Tentacle Nanomagic|desc=Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] | + | {{Basepower|name=Tentacle Nanomagic|desc=Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity. If both requirements are had, you may control one additional tentacle per 5 points of willpower, and the composition of the tentacles can be varied(hollow, barbed, furry, anything you could become yourself as if the limb were being changed by an adept with your mastered forms).|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:10, 19 December 2013
Type | Target | ||
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Description | Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity. If both requirements are had, you may control one additional tentacle per 5 points of willpower, and the composition of the tentacles can be varied(hollow, barbed, furry, anything you could become yourself as if the limb were being changed by an adept with your mastered forms). | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Requires both Medical Nanomagic and Edible Nanomagic, which itself requires BioChemistry Nanomagic. Edit notes
Mutant powers Based on this power:
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