Difference between revisions of "Tentacle Nanomagic"
From Flexible Survival
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− | {{Basepower|name=Tentacle Nanomagic|desc=Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Nanomagic]] | + | {{Basepower|name=Tentacle Nanomagic|desc=Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 19:10, 29 September 2013
Type | Target | ||
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Description | Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Requires both Medical Nanomagic and Edible Nanomagic, which itself requires BioChemistry Nanomagic. Edit notes
Mutant powers Based on this power:
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