Difference between revisions of "Edible Nanomagic"

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{{Basepower|name=Edible Nanomagic|desc=Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a 1d20+(double medicine score) against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll.|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EdibleSalvage at magnitude 2 for 100.0 rounds.<br>100% chance of increasing the healing done by the target's further actions by 2.0% percent for 100.0 rounds. Has diminishing returns.<br>|Upgrades=EdibleSalvageMag by 1<br>Energy by -0.15<br>HealingMag by 1.0}}[[Category:Ediblesalvage inflicting base powers]][[Category:Toggle base powers]][[Category:Nanomagic]]
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{{Basepower|name=Edible Nanomagic|desc=Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a 1d20+(double medicine score) against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll.|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EdibleSalvage at magnitude 2 for 100 rounds.<br>100% chance of Healing at magnitude 2 for 100 rounds.<br>|Upgrades=EdibleSalvageMag by 1<br>Energy by -0.15<br>HealingMag by 1.0}}[[Category:Ediblesalvage inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 02:40, 13 May 2013

Edible Nanomagic stats
Type Toggle, Nanomagic Target Self NoAoE
Description Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a 1d20+(double medicine score) against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll.
Cooldown 0 Charge time 0
Energy 0.3 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of EdibleSalvage at magnitude 2 for 100 rounds.
100% chance of Healing at magnitude 2 for 100 rounds.
Training Upgrades
EdibleSalvageMag by 1
Energy by -0.15
HealingMag by 1.0
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Edible Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: