Difference between revisions of "Overload"
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− | {{Mutantpower|name=Overload|desc=An explosion of energy overloads your own nanites, causing them to work harder, your senses peaking as you smash the overloaded energy into your enemy. It however leaves you rather frazzled.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount=30|damagetype=Energy|Status=|Upgrades=Cooldown by -1700<br>Damage by 13.5<br>Secondary DefenseMag by 8<br>Secondary RechargeMag by 8|secondpowertype=Betraying|seconddamageamount= | + | {{Mutantpower|name=Overload|desc=An explosion of energy overloads your own nanites, causing them to work harder, your senses peaking as you smash the overloaded energy into your enemy. It however leaves you rather frazzled.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount=30|damagetype=Energy|Status=|Upgrades=Cooldown by -1700<br>Damage by 13.5<br>Secondary DefenseMag by 8<br>Secondary RechargeMag by 8|secondpowertype=Betraying|seconddamageamount=20|seconddamagetype=Energy|secondtarget=Self Betraying NoAoE|secondStatus=100% chance of MaxHP at magnitude -7.5 for 20 rounds.<br>100% chance of HPBuffer at magnitude 30 for 20 rounds.<br>100% chance of Defense at magnitude 10 for 20 rounds.<br>100% chance of Recharge at magnitude 5 for 20 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Energy powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Recharge inflicting powers]][[Category:Hostile powers]] |
Revision as of 00:13, 23 January 2015
Type | Damage | Target | Single Enemy |
---|---|---|---|
Description | An explosion of energy overloads your own nanites, causing them to work harder, your senses peaking as you smash the overloaded energy into your enemy. It however leaves you rather frazzled. | ||
Based on Template System Fault | Slot: | ||
Cooldown | 10000 | Charge time | 1000 |
Energy | 25 | Accuracy | 75% |
Damage | 30 Energy at level 0 | ||
Statuses | |||
Secondary Effects | |||
Secondary Damage | 20 Energy at level 0 | ||
Secondary Type | Betraying | Secondary Target | Self Betraying NoAoE |
Secondary Statuses | |||
100% chance of MaxHP at magnitude -7.5 for 20 rounds. 100% chance of HPBuffer at magnitude 30 for 20 rounds. 100% chance of Defense at magnitude 10 for 20 rounds. 100% chance of Recharge at magnitude 5 for 20 rounds. |
Minimum Level:
- Level 30