Difference between revisions of "Jellied Hide"
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− | {{Mutantpower|name=Jellied Hide|desc=Amorphous hide resists physical trauma to some degree, but is also very resilient and able to bounce back from harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 20 rounds.<br>100% chance of Maxhp at magnitude 2 for 10 rounds.<br>100% chance of Regen at magnitude 1 for 10 rounds.<br>|Upgrades=MaxHPMag by 6<br>PhysicalDamageResistMAG by 1.5<br>RegenMag by | + | {{Mutantpower|name=Jellied Hide|desc=Amorphous hide resists physical trauma to some degree, but is also very resilient and able to bounce back from harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 20 rounds.<br>100% chance of Maxhp at magnitude 2 for 10 rounds.<br>100% chance of Regen at magnitude 1 for 10 rounds.<br>|Upgrades=MaxHPMag by 6<br>PhysicalDamageResistMAG by 1.5<br>RegenMag by 2.5}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Maxhp inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Regen inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:09, 4 January 2015
Type | Passive Auto Self | Target | Self NoAoE |
---|---|---|---|
Description | Amorphous hide resists physical trauma to some degree, but is also very resilient and able to bounce back from harm. | ||
Based on Armored | Slot: Defensive Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of PhysicalDamageResist at magnitude 0.5 for 20 rounds. 100% chance of Maxhp at magnitude 2 for 10 rounds. 100% chance of Regen at magnitude 1 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |