Difference between revisions of "Protective"
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− | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 6 rounds.<br>30% chance of HealGain at magnitude 1.5 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}} | + | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 6 rounds.<br>30% chance of HealGain at magnitude 1.5 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}[[Category:Accuracy]][[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Cooldown]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]][[Category:Penetration]][[Category:Status Mag]][[Category:Upkeep]] |
Revision as of 16:47, 14 June 2017
Description | Very protective isn't it? | |||||||
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Cred Cost | 50% | XP Cost | 75% | Ingredients | None | |||
Salvage | Uncommon Chemical X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | Accuracy of 65% 30% chance of DamageResist at magnitude 1.25 for 6 rounds. 30% chance of HealGain at magnitude 3 for 6 rounds. 30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds. 100% chance of XPBonus at magnitude 2 for 6 rounds. 50% chance of DamageResistDebuff at magnitude 1 for 6 rounds. 50% chance of HealGainDebuff at magnitude 3 for 6 rounds. Cooldown of -20% Loadout of 5 30% chance of DamageResist at magnitude 0.5 for 6 rounds. 30% chance of HealGain at magnitude 1.5 for 6 rounds. 30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds. 100% chance of XPBonus at magnitude 0.5 for 6 rounds. 50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds. 50% chance of HealGainDebuff at magnitude 1 for 6 rounds. Penetration of +2 Status Mag of +10% Upkeep of +10% |
Skunk-only recipe. Edit notes