Difference between revisions of "Spirit Siphon"
From Flexible Survival
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− | {{Mutantpower|name=Spirit Siphon|desc=Despite its name, not a magical assault. Nanites are the mischief maker here, leeching power and vitality from the target's muscles and ferrying them swiftly to the user, revitalizing them and soothing fatigue.|basepower=Spirit Siphon Template|powertype=Vampiric|target=Single Enemy, NoAoE|slot=|energy=30|charge=800|cooldown=3500|accuracy= | + | {{Mutantpower|name=Spirit Siphon|desc=Despite its name, not a magical assault. Nanites are the mischief maker here, leeching power and vitality from the target's muscles and ferrying them swiftly to the user, revitalizing them and soothing fatigue.|basepower=Spirit Siphon Template|powertype=Vampiric|target=Single Enemy, NoAoE|slot=|energy=30|charge=800|cooldown=3500|accuracy=85%|damageamount=20|damagetype=Negative|Status=100% chance of ChargeDebuff at magnitude 5 for 5 rounds.<br><br>=== Unusual Modifications ===<br>This power has a vampiric rating of 25%|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 1 for 5 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Negative powers]][[Category:Chargedebuff inflicting powers]][[Category:Energymod inflicting powers]][[Category:Hostile powers]] |
Revision as of 00:06, 27 September 2024
Type | Vampiric | Target | Single Enemy, NoAoE |
---|---|---|---|
Description | Despite its name, not a magical assault. Nanites are the mischief maker here, leeching power and vitality from the target's muscles and ferrying them swiftly to the user, revitalizing them and soothing fatigue. | ||
Based on Spirit Siphon Template | Slot: | ||
Cooldown | 3500 | Charge time | 800 |
Energy | 30 | Accuracy | 85% |
Damage | 20 Negative at level 0 | ||
Statuses | |||
100% chance of ChargeDebuff at magnitude 5 for 5 rounds. === Unusual Modifications === This power has a vampiric rating of 25% | |||
Secondary Effects | |||
Secondary Damage | 0 Healing at level 0 | ||
Secondary Type | Buff | Secondary Target | Self NoAoE |
Secondary Statuses | |||
100% chance of EnergyMod at magnitude 1 for 5 rounds. |