Difference between revisions of "Crafting Tutorial"

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The basic model can be bought anywhere for Resources, and occupies most of your loadout.  The nonbasic is bought for mako.  It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.  
 
The basic model can be bought anywhere for Resources, and occupies most of your loadout.  The nonbasic is bought for mako.  It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.  
  
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In order to obtain builder nanite vials of a higher level than dull, you'll need to upgrade the level of your nanite collector. See Crafting below for more information.
 
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== Fight Monsters  ==
 
== Fight Monsters  ==
  
Equip your nanite collector and fight some monsters!&nbsp;&nbsp;Anytime you defeat something with it equipped you'll see "10% chance of Nanite".&nbsp; If that check succeeds you will get a message "&lt;Nanite collector&gt; Your nanite collector chimes as it produces a dim Violet vial!". &nbsp;  
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Equip your nanite collector and fight some monsters!&nbsp;&nbsp; Every time you defeat a monster, a check is made to see if you successfully collect nanites or not. If that check succeeds, you will see the message "&lt;Nanite collector&gt; Your nanite collector chimes as it produces a dull white vial!". &nbsp;  
  
 
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The complicated section.  
 
The complicated section.  
  
*Go to a crafting station.&nbsp; These are currently available above the lobby in Zephyr, at the Skunkworks, and in the Promethean village.  
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*Go to a crafting station.&nbsp; These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village.  
 
*Type 'craft'.&nbsp; It will list all the options for upgrading your items, and is reproduced below.
 
*Type 'craft'.&nbsp; It will list all the options for upgrading your items, and is reproduced below.
<pre>Upgrade - One Vial of any Color, Violet preferred, Freecreds.
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<pre>Crafting Options
Accuracy - Increases the accuracy of the item by 1 per level.
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Upgrade - One Builder Vial, Freecreds.
    Yellow nanites preferred.
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(Distillation)=(item to melt down for points) - Make new distillations.
Charge - Decreases charge rate by 1% per point. Remember, a grenade is no good if you're shot while throwing it.
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Clean (number) - Clean an item of all distills, distills are lost.
    Blue nanites preferred.
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Extract (number) - Recover all distills on an item. Item is lost.
Cooldown - Decreases cooldown time by 1% per point. Don't waste time reloading!
 
    Blue nanites preferred.
 
Damage - Increases the damage by 0.5% per level, hit harder! Also works on restorative items. Heal harder!
 
    red nanites preferred.
 
Loadout - Decreases the loadout of an item by 0.5% per level, allowing more items to be used at once.
 
    Indigo nanites preferred.
 
Resistance - Increases physical and energy resist by 1%, and general resist by 0.5% per point. Remember that it can't improve what's not there. Don't put this on your gun.
 
    Orange nanites preferred.
 
Spread Effect - Spread the joy around, allow your item to affect more targets per use! The first point makes a non AoE item AoE(1d2+1 targets)! 25 points allows +1 target, 50 points allows +2 targets.
 
    Green nanites preferred.
 
 
To craft, type craft (option), like craft upgrade.
 
To craft, type craft (option), like craft upgrade.
 
</pre>  
 
</pre>  
*Type 'craft upgrade' for raw [[Level Scaling]] and 'craft damage' or the others for making your equipment better in other ways.  Note that the game will let you apply useless upgrades--make sure you're not improving the damage on your armored vest!  [[Child]]ren act oddly with some upgrades.
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*Type 'craft upgrade' to upgrade the level of an item. See [[Level Scaling]].
*You can add one non-level improvement for each level of the item.  Because many skills increase the number of levels you add at one time, you can exceed this by going from "less" to "more" in one crafting action.
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*Level upgrades cost Freecreds along with a vial of builder nanites.
*Level upgrades cost Freecreds.  Others cost XP as well.
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*The level of the nanite vials is important.  Dull, dim, flickering, glowing, bright, and then radiant will be required to bring your item from level 0 to level 50.  Dull goes to 5, dim to 15, flickering to 25, glowing to 35, bright to 45, and radiant all the way to 50.
*The level of the nanite vials is important.  Dull, dim, flickering, glowing, bright, and then radiant will be required to bring your item from level 0 to level 50.  Dull goes to 5, dim to 15, flickering to 25, glowing to 35, bright to 45, and radiant all the way to 50.  Off-color vials will fill in from higher levels.
 
  
 
== Skills<br>  ==
 
== Skills<br>  ==
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Certain noncombat skills add a chance of getting more than one level's worth out of one vial.&nbsp; It's entirely possible to craft with no skills, but you will save vials, XP&nbsp;and freecreds otherwise.<br>  
 
Certain noncombat skills add a chance of getting more than one level's worth out of one vial.&nbsp; It's entirely possible to craft with no skills, but you will save vials, XP&nbsp;and freecreds otherwise.<br>  
  
*[[Arcane]] boosts loadout and spread-effect. <br>
 
 
*[[Computer]] increases the chance of getting crafting nanites during fights. <br>  
 
*[[Computer]] increases the chance of getting crafting nanites during fights. <br>  
*[[Design]] boosts raw level, charge and cooldown upgrades. <br>
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*[[Design]] increases the number of levels gained each time you upgrade an item. <br>  
*[[Installation]] boosts accuracy, damage and resistance upgrades. <br>
 
  
 
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Revision as of 10:16, 24 October 2011

Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!


Nanite Collector

Obtain a Basic Nanite Collector or a Nanite Collector.

The basic model can be bought anywhere for Resources, and occupies most of your loadout.  The nonbasic is bought for mako.  It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.

In order to obtain builder nanite vials of a higher level than dull, you'll need to upgrade the level of your nanite collector. See Crafting below for more information.

Fight Monsters

Equip your nanite collector and fight some monsters!   Every time you defeat a monster, a check is made to see if you successfully collect nanites or not. If that check succeeds, you will see the message "<Nanite collector> Your nanite collector chimes as it produces a dull white vial!".  


Crafting

The complicated section.

  • Go to a crafting station.  These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village.
  • Type 'craft'.  It will list all the options for upgrading your items, and is reproduced below.
Crafting Options
Upgrade - One Builder Vial, Freecreds.
(Distillation)=(item to melt down for points) - Make new distillations.
Clean (number) - Clean an item of all distills, distills are lost.
Extract (number) - Recover all distills on an item. Item is lost.
To craft, type craft (option), like craft upgrade.
  • Type 'craft upgrade' to upgrade the level of an item. See Level Scaling.
  • Level upgrades cost Freecreds along with a vial of builder nanites.
  • The level of the nanite vials is important. Dull, dim, flickering, glowing, bright, and then radiant will be required to bring your item from level 0 to level 50. Dull goes to 5, dim to 15, flickering to 25, glowing to 35, bright to 45, and radiant all the way to 50.

Skills

Certain noncombat skills add a chance of getting more than one level's worth out of one vial.  It's entirely possible to craft with no skills, but you will save vials, XP and freecreds otherwise.

  • Computer increases the chance of getting crafting nanites during fights.
  • Design increases the number of levels gained each time you upgrade an item.


Making Items

Items are created at the player level. Items that scale in price according to player level (e.g. grenades) give an option to craft at a lower level. To get your first recipes (the ones marked free below) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing "make" with no arguments gets you a list of the recipes you know. Once you are ready to make something type "make (recipe)=(modifier),(modifier),...". Note there is NO SPACE between modifiers, just a comma and they are optional.

The following prompts will appear:

  • It will cost ##xp and ### freecred. Continue? ***This is just telling you what it's going to cost. Type Y to continue***
  • It requires salvage of at least level # and at most level #. What level do you want to use? ***I don't remember exactly what the salvage level affects but obviously higher is better. Hopefully someone can help me out here***
  • What would you like to call your creation? ***This is the Item Name. It should be short and sweet, like Boomstick or Frying Pan***
  • What do it look like? ***This is the long description of your item so feel free to get creative. EX: This frying pan looks like it hasn't been used for frying for a very long time. It has numerous dents and scrapes and the handle is wrapped in duct tape.***

After the final description is entered your item should be created and put in your inventory. Equip and enjoy!

Recipes

Recipe Location Cost Skill
Aerosol Mall 3600 Chem/5
Banner Jacks Hardware 225000 Chem/10
Cooler UNK UNK Edib/10
Energy Snack Mall 1800 Edib/1
Grenade Survivalists 7500 Chem/12
Improved Nanite Coll Reward shop 150Token Elec/25
Light Energy Armor Mall 720 Elec/1
Light Melee Free Free Mech/1
Mechanical Drone Mall 28800 Mech/15:Ener/10:Elec/30
Physical Armor Library 1500 Mech/1
Ultimate Nanite Coll Mako shop 20Mako Elec/25

Recipe Modifiers

Recipe Location Cost
Basic Spread Free Free
Cheap UNK UNK
Heavy Mall, Jacks Hardware 2880
Jumbo Pack Robert's shop 30Token
Light Library 7500
Miniaturized Library 75000
Poisoned Mall 1440
Sticky Survivalists 15000
Thunderous Library, Jacks Hardware 4500
Subtle Mall 14400
Fast Jack's Hardware 12000
Improved Library UNK