Difference between revisions of "BioMonitoring Sight Nanomagic"
From Flexible Survival
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− | {{Basepower|name=BioMonitoring Sight Nanomagic|desc=This minor nanomagic improves its prerequisite Biomonitoring nanomagic, increasing the range to twenty feet (Doubled or re-doubled per hero point spent and lasts for a hour). Additionally, | + | {{Basepower|name=BioMonitoring Sight Nanomagic|desc=This minor nanomagic improves its prerequisite Biomonitoring nanomagic, increasing the range to twenty feet (Doubled or re-doubled per hero point spent and lasts for a hour). Additionally, besides receiving the data normally allotted by BioMonitoring Nanomagic, the user can tag up to three persons. Whilst these persons remain tagged, if their vital signs should become critical while in the same bubble, the user of this nanomagic shall be alerted via comms. Using this nanomagic, a medical technician can improve the collection of vital information of the allies, giving a slight advantage against the ills of the nanite age. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated.|powertype=Passive Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 1 for 10 rounds.<br>|Upgrades=MedicineMag by 1}}[[Category:Healing inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Revision as of 00:02, 29 March 2024
Type | Passive Buff | Target | Self NoAoE |
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Description | This minor nanomagic improves its prerequisite Biomonitoring nanomagic, increasing the range to twenty feet (Doubled or re-doubled per hero point spent and lasts for a hour). Additionally, besides receiving the data normally allotted by BioMonitoring Nanomagic, the user can tag up to three persons. Whilst these persons remain tagged, if their vital signs should become critical while in the same bubble, the user of this nanomagic shall be alerted via comms. Using this nanomagic, a medical technician can improve the collection of vital information of the allies, giving a slight advantage against the ills of the nanite age. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Healing at magnitude 1 for 10 rounds. | |||
Training Upgrades | |||
MedicineMag by 1 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
BioMonitoring Sight Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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