Difference between revisions of "Frenzy"

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{{Mutantpower|name=Frenzy|desc=You drive yourself into a mad frenzy, hitting harder and swinging wildly, but you often hit yourself as much as your enemies, as your swings hit wide.|basepower=Template Frenzy|powertype=Self, Toggle, Betraying|target=Self NoAoE Betraying|slot=|energy=1|charge=500|cooldown=4000|accuracy=75%|damageamount=1|damagetype=Slash|Status=100% chance of Accuracy at magnitude -9 for 2 rounds.<br>100% chance of DamageBuff at magnitude 10 for 2 rounds.<br>100% chance of Charge at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 0.5 for 2 rounds.<br>}}[[Category:Slash powers]][[Category:Accuracy inflicting powers]][[Category:Charge inflicting powers]][[Category:Damagebuff inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Frenzy|desc=You drive yourself into a mad frenzy, hitting harder and swinging wildly, but you often hit yourself as much as your enemies, as your swings hit wide.|basepower=Template Frenzy|powertype=Self, Toggle, Betraying, NaniteImmune|target=Self NoAoE Betraying|slot=|energy=1|charge=500|cooldown=4000|accuracy=75%|damageamount=1|damagetype=Slash|Status=100% chance of Accuracy at magnitude -4 for 2 rounds.<br>100% chance of DamageBuff at magnitude 10 for 2 rounds.<br>100% chance of Charge at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 0.7 for 2 rounds.<br>}}[[Category:Slash powers]][[Category:Accuracy inflicting powers]][[Category:Charge inflicting powers]][[Category:Damagebuff inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Revision as of 00:06, 26 December 2023


Frenzy stats
Type Self, Toggle, Betraying, NaniteImmune Target Self NoAoE Betraying
Description You drive yourself into a mad frenzy, hitting harder and swinging wildly, but you often hit yourself as much as your enemies, as your swings hit wide.
Based on Template Frenzy Slot:
Cooldown 4000 Charge time 500
Energy 1 Accuracy 75%
Damage 1 Slash at level 0
Statuses
100% chance of Accuracy at magnitude -4 for 2 rounds.
100% chance of DamageBuff at magnitude 10 for 2 rounds.
100% chance of Charge at magnitude 15 for 2 rounds.
100% chance of DamageResist at magnitude 0.7 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

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Edit notes