Difference between revisions of "Active Defense Matrix"

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{{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=3.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Damageimmunity at magnitude 7 for 2 rounds.<br>100% chance of Damageresist at magnitude .5 for 2 rounds.<br>100% chance of Defense at magnitude 5 for 2 rounds.<br>100% chance of Hpbuffer at magnitude 4 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=2.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageimmunity at magnitude 7 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.75 for 2 rounds.<br>100% chance of Defense at magnitude 8 for 2 rounds.<br>100% chance of Hpbuffer at magnitude 4 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Revision as of 00:01, 5 March 2023


Active Defense Matrix stats
Type Toggle, Self Target Self NoAoE
Description Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?
Based on Defense Matrix Slot: Mid
Cooldown 6000 Charge time 300
Energy 2.6 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Damageimmunity at magnitude 7 for 2 rounds.
100% chance of Damageresist at magnitude 0.75 for 2 rounds.
100% chance of Defense at magnitude 8 for 2 rounds.
100% chance of Hpbuffer at magnitude 4 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

G

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