Difference between revisions of "Hurdle Over"
From Flexible Survival
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− | {{Mutantpower|name=Hurdle Over|desc=As a Latex Fox, you are naturally lithe and acrobatic. When an opponent pushes you into a corner, you can leap over them | + | {{Mutantpower|name=Hurdle Over|desc=As a Latex Fox, you are naturally lithe and acrobatic. When an opponent pushes you into a corner, you can pull their head down and leap over them, knocking them back with the force of a subsequent mid-air dropkick. Sticking the landing is the tricky part.|basepower=Hurdle Over Template|powertype=Debuff, Direct Damage, Single Target|target=Single Enemy NoAoE|slot=|energy=20|charge=400|cooldown=6000|accuracy=75%|damageamount=18|damagetype=Blunt|Status=100% chance of Knockdown at magnitude 3 for 999 rounds.<br>100% chance of Confused at magnitude 20 for 1 rounds.<br>|secondpowertype=Betraying, Direct Damage|seconddamageamount=0|seconddamagetype=Blunt|secondtarget=Self NoAoE|secondStatus=15% chance of PhysicalDamage at magnitude 6 for 1 rounds.<br>100% chance of FleeRate at magnitude 20 for 1 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Blunt powers]][[Category:Confused inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Knockdown inflicting powers]][[Category:Physicaldamage inflicting powers]][[Category:Hostile powers]] |
Revision as of 00:04, 30 July 2022
Type | Debuff, Direct Damage, Single Target | Target | Single Enemy NoAoE |
---|---|---|---|
Description | As a Latex Fox, you are naturally lithe and acrobatic. When an opponent pushes you into a corner, you can pull their head down and leap over them, knocking them back with the force of a subsequent mid-air dropkick. Sticking the landing is the tricky part. | ||
Based on Hurdle Over Template | Slot: | ||
Cooldown | 6000 | Charge time | 400 |
Energy | 20 | Accuracy | 75% |
Damage | 18 Blunt at level 0 | ||
Statuses | |||
100% chance of Knockdown at magnitude 3 for 999 rounds. 100% chance of Confused at magnitude 20 for 1 rounds. | |||
Secondary Effects | |||
Secondary Damage | 0 Blunt at level 0 | ||
Secondary Type | Betraying, Direct Damage | Secondary Target | Self NoAoE |
Secondary Statuses | |||
15% chance of PhysicalDamage at magnitude 6 for 1 rounds. 100% chance of FleeRate at magnitude 20 for 1 rounds. |
Minimum Level:
- Impossible to Master