Difference between revisions of "Overload"

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{{Mutantpower|name=Overload|desc=An explosion of energy overloads your own nanites, causing them to work harder, your senses peaking as you smash the overloaded energy into your enemy. It however leaves you rather frazzled.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount=36|damagetype=Electric|Status=|secondpowertype=Betraying|seconddamageamount=14|seconddamagetype=Blunt|secondtarget=Self Betraying NoAoE|secondStatus=100% chance of HPBuffer at magnitude 30 for 20 rounds.<br>100% chance of Defense at magnitude 10 for 20 rounds.<br>100% chance of Recharge at magnitude 5 for 20 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Electric powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Recharge inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Overload|desc=An explosion of energy overloads your own nanites, causing them to work harder, your senses peaking as you smash the overloaded energy into your enemy. It however leaves you rather frazzled.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount=30|damagetype=Blunt|Status=|secondpowertype=Betraying|seconddamageamount=20|seconddamagetype=Blunt|secondtarget=Self Betraying NoAoE|secondStatus=100% chance of MaxHP at magnitude -7.5 for 20 rounds.<br>100% chance of HPBuffer at magnitude 30 for 20 rounds.<br>100% chance of Defense at magnitude 10 for 20 rounds.<br>100% chance of Recharge at magnitude 5 for 20 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Blunt powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Recharge inflicting powers]][[Category:Hostile powers]]

Revision as of 00:05, 22 July 2022


Overload stats
Type Damage Target Single Enemy
Description An explosion of energy overloads your own nanites, causing them to work harder, your senses peaking as you smash the overloaded energy into your enemy. It however leaves you rather frazzled.
Based on Template System Fault Slot:
Cooldown 10000 Charge time 1000
Energy 25 Accuracy 75%
Damage 30 Blunt at level 0
Statuses
Secondary Effects
Secondary Damage 20 Blunt at level 0
Secondary Type Betraying Secondary Target Self Betraying NoAoE
Secondary Statuses
100% chance of MaxHP at magnitude -7.5 for 20 rounds.
100% chance of HPBuffer at magnitude 30 for 20 rounds.
100% chance of Defense at magnitude 10 for 20 rounds.
100% chance of Recharge at magnitude 5 for 20 rounds.

Minimum Level:

  • Level 30

Found On:

R

Edit notes