Difference between revisions of "Abundant Supply"

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{{Mutantpower|name=Abundant Supply|desc=You're the one everyone always looks to when they need that extra clip. Whether it's an extra bandage or a handful of bullets, you've always got that needed surplus.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Offensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healgain at magnitude 2 for 10 rounds.<br>100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of Recharge at magnitude 6 for 10 rounds.<br>100% chance of Regen at magnitude 4 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Offensive Adaption slot powers]][[Category:Healgain inflicting powers]][[Category:Healing inflicting powers]][[Category:Recharge inflicting powers]][[Category:Regen inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Abundant Supply|desc=You're the one everyone always looks to when they need that extra clip. Whether it's an extra bandage or a handful of bullets, you've always got that needed surplus.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Offensive Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 3 for 10 rounds.<br>100% chance of Recharge at magnitude 2 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Offensive Adaption slot powers]][[Category:Healing inflicting powers]][[Category:Recharge inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:01, 23 April 2021


Abundant Supply stats
Type Auto Passive Self Target Self NoAoE
Description You're the one everyone always looks to when they need that extra clip. Whether it's an extra bandage or a handful of bullets, you've always got that needed surplus.
Based on Passive Slot: Offensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 100%
Damage 0 Healing at level 0
Statuses
100% chance of Healing at magnitude 3 for 10 rounds.
100% chance of Recharge at magnitude 2 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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