Difference between revisions of "Emergency Repairs"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Mutantpower|name=Emergency Repairs|desc=Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.|basepower=Field Triage|powertype=Heal|target=Single Ally|slot=|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=21|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1.8 rounds.<br>}}[[Category:Healing powers]][[Category:Damageresist inflicting powers]][[Category:Friendly powers]]
+
{{Mutantpower|name=Emergency Repairs|desc=Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.|basepower=Field Triage|powertype=Heal|target=Single Ally|slot=|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1 rounds.<br>=== Unusual Modifications ===<br>Damage is modified by Installation.<br>}}[[Category:Healing powers]][[Category:Damageresist inflicting powers]][[Category:Friendly powers]]

Revision as of 00:03, 1 April 2021


Emergency Repairs stats
Type Heal Target Single Ally
Description Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.
Based on Field Triage Slot:
Cooldown 8000 Charge time
Energy 20 Accuracy 75%
Damage 17 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 3 for 1 rounds.
=== Unusual Modifications ===
Damage is modified by Installation.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Level 40

Found On:

E

Edit notes