Difference between revisions of "Weak Spot"

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{{Mutantpower|name=Weak Spot|desc=Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Damageimmunity at magnitude 10 for 10 rounds.<br>100% chance of Damageresist at magnitude 2 for 10 rounds.<br>100% chance of Energydamageresist at magnitude -3 for 10 rounds.<br>100% chance of Maxhp at magnitude 10 for 10 rounds.<br>100% chance of Radiationdamageimmunity at magnitude -25 for 10 rounds.<br>100% chance of Sonicdamageimmunity at magnitude -25 for 10 rounds.<br>}}[[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Radiationdamageimmunity inflicting powers]][[Category:Sonicdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Weak Spot|desc=Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Damageresist at magnitude 1.5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 1.2 for 10 rounds.<br>100% chance of Maxhp at magnitude 5 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 1.3 for 10 rounds.<br>100% chance of Radiationdamageimmunity at magnitude -10 for 10 rounds.<br>100% chance of Sonicdamageimmunity at magnitude -10 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Radiationdamageimmunity inflicting powers]][[Category:Sonicdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:26, 23 January 2021


Weak Spot stats
Type Auto Passive Self NaniteImmune Target Self NoAoE
Description Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...
Based on Passive Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Damageimmunity at magnitude 5 for 10 rounds.
100% chance of Damageresist at magnitude 1.5 for 10 rounds.
100% chance of Energydamageresist at magnitude 1.2 for 10 rounds.
100% chance of Maxhp at magnitude 5 for 10 rounds.
100% chance of Physicaldamageresist at magnitude 1.3 for 10 rounds.
100% chance of Radiationdamageimmunity at magnitude -10 for 10 rounds.
100% chance of Sonicdamageimmunity at magnitude -10 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

M

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